# [J퓬AjgpĂL͖ɎgpxRgĂ܂B

# ėp摜ȊOgpĂL
#
# E@틤 cc EFFECT_XMEN_WolverinesClaw(Ready).bmp
# E@(MVC) cc EFFECT_XMEN_WolverinesClaw.bmp
# A_}`EE@(MVC) cc EFFECT_XMEN_WolverinesClaw(Bone).bmp
# }E(MVC) cc EFFECT_XMEN_BoneDagger.bmp
# LveAJ(MVC) cc EFFECT_MSH_CaptainsShield.bmp (o^摜pbN)
# }CeBE\[(MVC) cc EFFECT_MSH_Mjolnir.bmp (o^摜pbN)
# V[nN(MVC) cc M_SportsCar.bmp (o^摜pbNuėpvjbg)
# LveR}h[(MVC) cc CCM_ShoU.bmp CCM_JennetyU.bmp CCM_HooverU.bmp (UnittH_ɓĂ)
# WTIg(MVC) ufBAoJ cc CBOTS_Brodia.bmp (TCo[{bcBUnittH_ɓĂ)
# \\(MVC) cc EFFECT_STF_KozarumaiU.bmp EFFECT_STF_SonSon(E)U.bmp (ۓ摜pbNuXg[gt@C^[V[Yv)



TCNbvX(MVC)
IveBbN{g(U), e Effect\EFFECT_Boost(Pink)01.bmp Missile.wav
IveBbN{g(), Ce sN Whip.wav
sbhp`(U), i -.wav;œ;œ;Ȃ
sbhp`(), _[W A;@퓬Aj_iU Explode(Small).wav;Ō;Ō;_
	@퓬Aj_eˍU Effect\EFFECT_Boost(Pink)01.bmp Missile.wav ;Ce sN Whip.wav
TCNLbN(U), MVC_obNWv  ;MVC_w 1 -.wav;Ȃ
TCNLbN(), Ō;Ō
CWOAbp[Jbg(U), MVC_obNWv Abp[   ;MVC_obNWv Abp[    ړ
CWOAbp[Jbg(), Abp[;Abp[;Abp[;_
	@퓬Aj_eˍU Effect\EFFECT_Boost(Pink)01.bmp Missile.wav ;Ce sN Whip.wav
qlbNu[J[c(U), ^bN
qlbNu[J[c(), X[p[p` BreakOff.wav; 胆jbghc;_
	MVC_obNWv   FlyBy(High).wav;MVC_݂ lbNu[J[ Warship.wav;_
	 胆jbghc  f
qlbNu[J[c(), $(jbg)̓CWOlbNu[J[hbvōUB
IveBbNuXg, r[ `[WȂ
rIveBbNuXg(U), ˘A` Beam\EFFECT_MBeam(Pink)[01-03].bmp 64 2 1  Charge.wav;_
	LaserGun.wav;MVC_]A` Beam\EFFECT_MBeam(Pink)[03-05].bmp 64 0.9 1 O px=45 ;_
	MVC_]A` Beam\EFFECT_MBeam(Pink)[03-05].bmp 64 0.9 1 O  px=30 ;_
	MVC_]A` Beam\EFFECT_MBeam(Pink)[03-05].bmp 64 0.9 1 O  px=15 ;_
	MVC_]A` Beam\EFFECT_MBeam(Pink)[03-05].bmp 64 0.9 1 O  ;_
	MVC_]A` Beam\EFFECT_MBeam(Pink)[03-05].bmp 64 0.9 3 O  px=-30  ێ
rIveBbNuXg(), r[ LaserGun.wav _;r[ LaserGun.wav _;_
	r[ LaserGun.wav _;r[ LaserGun.wav _
rIveBbNuXg(), $(jbg)̓X[p[IveBbNuXgōUB
KIveBbNuXg, r[

# MVC_obNWvAMVC_wAMVC_݂AMVC_]A`


E@(MVC)
hN[(), -
hN[(U), 0.1;uhN[Iv; Ώۃjbghc;˘A` Spin\EFFECT_WhirlWind(Yellow)[01-03].bmp 64 1 1 Swing.wav;_
	MVC_|e ("Unit\" & Info("jbg",Ώۃjbghc,"OtBbN")) E]  Swing.wav;Swing.wav
hN[(), Pbgp` ("Unit\" & Info("jbg",Ώۃjbghc,"OtBbN")) Stab.wav;_
	 Ώۃjbghc  f
o[T[J[XbV(U), 0.1;uo[T[J[XbVIv;˂ˌ -.bmp -.wav;Uグa
o[T[J[XbV(), Uグ
gl[hN[(U), 0.1;ugl[hN[Iv;MVC_obNWv Abp[  ]  Swing(2).wav
gl[hN[(), AȂ Slash.wav
o[T[J[obW(U), 0.1;uo[T[J[obWIv;aˌ
o[T[J[obW(), uԕό` Anime\Common\EFFECT_AccidentalImage01.bmp Ώۃjbghc;܌ 񓁗;_
	܌ 񓁗;uԕό` Ώۃjbghc;܌ 񓁗
o[T[J[obWw(U), aˌ
o[T[J[obWw(), uԕό` Anime\Common\EFFECT_AccidentalImage01.bmp Ώۃjbghc;_
	MVC_dA` Hit\EFFECT_ClawSlashHit[01-04].bmp 40 Hit\EFFECT_ClawSlashHit[01-04].bmp 40 2 4 _
	E]Q Slash.wav ێ 胆jbghc;uԕό` Ώۃjbghc;
tFC^N[(U), 0.1;utFC^N[Iv;MVC_obNWv   -.wav;_
	A` \Action\EFFECT_Flair[02-07].bmp 60 2 4 w Slash.wav  ێ
tFC^N[(), r[T[x u[
EF|w(), U镐ό` EFFECT_XMEN_WolverinesClaw(Ready).bmp 32 EFFECT_XMEN_WolverinesClaw.bmp 32 Reload(5).wav 񓁗
EF|w(U), aˌ
EF|w(), A;܌;_[W;܌;_[W A;MVC_t]  1  -.wav;_
	|;X[p[^bN CG[ -.wav; Ώۃjbghc f;_
	Slash.wav;A` Action\EFFECT_Flair[01-04].bmp 48 2 1 -.wav 胆jbghc O ێ;_
	5; Ώۃjbghc  f
o[T[J[`[W, g Sword.wav o[T[J[`[W

# MVC_obNWvAMVC_t]AMVC_|eˁAMVC_dA`


A_}`EE@(MVC)
N[, U镐 EFFECT_XMEN_WolverinesClaw(Bone).bmp
N[(), ܌ IW
hN[(), -
hN[(U), 0.1;uhN[Iv; Ώۃjbghc;˘A` Spin\EFFECT_WhirlWind(Yellow)[01-03].bmp 64 1 1 Swing.wav;_
	MVC_|e ("Unit\" & Info("jbg",Ώۃjbghc,"OtBbN")) E]  Swing.wav;Swing.wav
hN[(), Pbgp` ("Unit\" & Info("jbg",Ώۃjbghc,"OtBbN")) Stab.wav;_
	 Ώۃjbghc  f
gl[hN[(U), 0.1;ugl[hN[Iv;MVC_obNWv Abp[  ]  Swing(2).wav
gl[hN[(), AȂ Slash.wav
o[T[J[obW(U), 0.1;uo[T[J[obWIv;aˌ
o[T[J[obW(), uԕό` Anime\Common\EFFECT_AccidentalImage01.bmp Ώۃjbghc;_
	܌ IW 񓁗;uԕό` Ώۃjbghc;܌ IW 񓁗
o[T[J[obWw(U), aˌ
o[T[J[obWw(), uԕό` Anime\Common\EFFECT_AccidentalImage01.bmp Ώۃjbghc;_
	MVC_dA` Hit\EFFECT_ClawSlashHit(Orange)[01-04].bmp 40 Hit\EFFECT_ClawSlashHit(Orange)[01-04].bmp 40 2 4 _
	E]Q Slash.wav ێ 胆jbghc;uԕό` Ώۃjbghc;
EF|w(), U镐ό` EFFECT_XMEN_WolverinesClaw(Ready).bmp 32 _
	EFFECT_XMEN_WolverinesClaw(Bone).bmp 32 Reload(5).wav 񓁗
EF|w(U), aˌ
EF|w(), A;܌ IW;_[W;܌ IW;MVC_t]  1  -.wav;_
	| IW;X[p[^bN CG[ -.wav; Ώۃjbghc f;_
	Slash.wav;A` Action\EFFECT_Flair[01-04].bmp 48 2 1 -.wav 胆jbghc O ێ;_
	5; Ώۃjbghc  f


W[OC(MVC)
TCuXg(U), Ca sN Missile.wav
TCuXg(),  Glass.wav
eLlVXObv(U), VbNr[ sN BeamSaber.wav
eLlVXObv(), BeamSaber.wav;_
	A` Explode\EFFECT_BigExplodeA(Pink)[02-03].bmp 60 2 2 O  胆jbghc
eLlVXVbg(U), Ή sN BeamSaber.wav
eLlVXVbg(), 
TCtB[h, BeamSaber.wav;_
	A` Explode\EFFECT_BigExplodeA(Pink)[02-03].bmp 60 2 2 O  胆jbghc

ėp
U(TCV[h), ߉摜 Bullet\EFFECT_STG_Bullet(Pink)03.bmp O BeamSaber.wav;V[hh -.bmp ʖ=TCV[h


tFjbNX(MVC)
TCuXg(U), Ca sN Missile.wav
TCuXg(),  Glass.wav
sjgbv(), ߉摜 Magic\EFFECT_MagicEmblem(Orange)01.bmp BeamCoat.wav O Ώۃjbghc
sjgbv(U), 莝 Magic\EFFECT_MagicEmblem(Orange)01.bmp 28 Ώۃjbghc _
	Effect\EFFECT_FireBird(Orange).bmp 24
sjgbv(), 
sjVbg(U), e Impact\EFFECT_ImpactBall(Orange)02.bmp 28 Beam2.wav 
sjVbg(), 
sjI[o[hCu(U), ˂ˌ Effect\EFFECT_Boost(Orange)01.bmp 48
sjI[o[hCu(),  Ώۃjbghc f;_
	MVC_eђ Effect\EFFECT_Boost(Orange)01.bmp 48 Explode(Small).wav; -.wav
tFjbNXCW(U), ߉摜 Effect\EFFECT_FireBird(Orange).bmp 128 Breath.wav Ώۃjbghc;_
	0.1;utFjbNX CtFmIv;e Effect\EFFECT_FireBird(Orange).bmp 128  AntiAirMissile.wav
tFjbNXCW(), MVC_eђ Effect\EFFECT_FireBird(Orange).bmp 128 Breath.wav; -.wav
q[OtB[h, ߉摜 Barrier\EFFECT_Barrier(Orange)04.bmp 64 w BeamSaber(4).wav

# MVC_eђ


_[NtFjbNX(MVC)
tFjbNXtFU[(U), MVC_gUe -.bmp _
	Bullet\EFFECT_STG_Bullet(Orange)06.bmp Bullet\EFFECT_STG_Bullet(Orange)06.bmp _
	Bullet\EFFECT_STG_Bullet(Orange)06.bmp -.bmp 24 Swing(2).wav
tFjbNXtFU[(), Fire.wav;A  -.wav
TCuXg(U), Ca sN Missile.wav
TCuXg(),  Glass.wav
sjgbv(), ߉摜 Magic\EFFECT_MagicEmblem(Orange)01.bmp BeamCoat.wav O Ώۃjbghc
sjgbv(U), 莝 Magic\EFFECT_MagicEmblem(Orange)01.bmp 28 Ώۃjbghc _
	Effect\EFFECT_FireBird(Orange).bmp 32
sjgbv(), 
sjVbg(U), z[~Oe _
	Impact\EFFECT_ImpactBall(Orange)02.bmp 28 =2 Beam2.wav  
sjVbg(), 
sjI[o[hCu(U), ˂ˌ Effect\EFFECT_Boost(Orange)03.bmp 64
sjI[o[hCu(), ; -.wav
tFjbNXCW(U), ߉摜 Effect\EFFECT_FireBird(Orange).bmp 128 Breath.wav Ώۃjbghc;_
	0.1;uˁIIv;e Effect\EFFECT_FireBird(Orange).bmp 128  AntiAirMissile.wav
tFjbNXCW(), MVC_eђ Effect\EFFECT_FireBird(Orange).bmp 128 Breath.wav; -.wav
q[OtB[h, ߉摜 Barrier\EFFECT_Barrier(Orange)04.bmp 64 w BeamSaber(4).wav

# MVC_eђʁAMVC_gUe


Xg[(MVC)
CgjOXtBA, d
CgjOA^bN(U), ˂ˌ Common\EFFECT_LightningBall03.bmp Whiz.wav
CgjOA^bN(), ;@퓬Aj_˂ˌU Common\EFFECT_LightningBall03.bmp Whiz.wav;
[ECh(), -
[ECh, 
_u^Ct[(U), Storm.wav;A` Wind\EFFECT_CU_Tornado(White)[02-03].bmp 60 1 6 O 胆jbghc
_u^Ct[(), MVC_obNWv  胆jbghc ㉺]  x ] Storm.wav;Ō -.wav
CgjOXg[(U), MVC_w 2 -.wav;2;_
	A` Lightning\EFFECT_CU_HyperElectric(Yellow)[01-03].bmp 160 2 3 w Thunder.wav 
CgjOXg[(), d
ACXXg[(U), MVC_obNWv ړ x -.wav;2;l`o
ACXXg[(),  Punch(4).wav
G^CW(U), X Ice.wav
G^CW(), 0.1;uKCA̗͂ɂāccv;ό` Anime\Common\EFFECT_Icicle04.bmp 胆jbghc;_
	͉] Common\EFFECT_Tornado(White)01.bmp 3 Ώۃjbghc Storm.wav;_
	0.1;uKCA̗͂ɂācc̗͂ɂāIIv;_
	MVC_]A` Spin\EFFECT_WhirlWind(White)[04-06].bmp 64 1 6 胆jbghc px=90 FightHit(1).wav;_
	uԕό` 胆jbghc; 

# MVC_obNWvAMVC_wAMVC_]A`


ACX}(MVC)
t[Y(U), i
t[Y(), ł 1;jbgϐF  Block.wav
ACXtBXg, ŕ Effect\EFFECT_TelePort(White)01.bmp
ACXr[, r[ zCg Charge(Silent).wav
ACXr[(), r[ zCg Charge(Silent).wav;_
	MVC_dA` Requid\EFFECT_BloodHit(White)[01-03].bmp 36 Requid\EFFECT_BloodHit(White)[01-03].bmp 36 1 1 _
	胆jbghc E]  ӂQ ێ;3
ACXAo`(U), X򗎉 
ACXAo`(), 
A[NeBbNA^bN, xAO FastGun.wav
V[hh(ACXV[h), }g zCg BeamCoat.wav ACXV[h
Wv(ACXXCh), @퓬Aj_˂ˌU Bullet\EFFECT_GroundCutter(White)01.bmp Whiz.wav

# MVC_dA`


TCbN(MVC)
̏p, i
TCuXg(U), Ca sN Missile.wav
TCuXg(),  Glass.wav
TCLbNiCt(), GiW[Jb^[
TCLbNiCt(U), œ
TCLbNiCt(), d sN Glass.wav
TCuChXs(U), ^bN -.wav;AȂ
TCuChXs(), a
ӒB(U),  Ώۃjbghc;Wv`xˏo; Sharara.wav sN
ӒB(), _[W A
TC[Vg(U), A` Impact\EFFECT_GrandEffect(Pink)[01-03].bmp 80 1 1;_
	MVC_obNWv   x ]  Swing(2).wav
TC[Vg(), MVC_Abp[A Slash.wav
TCXXg(U), X[p[p` sN
TCXXg(), X[p[p` sN FightHit(1).wav;Ō FightHit(1).wav;_
	X[p[p` sN FightHit(1).wav;Ō FightHit(1).wav
g(jWc), he|[gP jWc sN BeamShot.wav 

# MVC_obNWvAMVC_Abp[A


RbTX(MVC)
p[^bN, ^bN
WCAgXCO(U), ˂ˌ Hand\EFFECT_Punch(White)01.bmp Cannon.wav
WCAgXCO(), WCAgXCO
X[p[_Cu, X[p[_Cu
X[p[A[}[, jbgϐF  Glass.wav
t@Xg{[XyV(U),   UnitID(E@(MVC)) f;_
	@퓬Aj_U镐폀 ("Unit\" & Info("jbg",UnitID(E@(MVC)),"OtBbN"));_
	a;MVC_|e ("Unit\" & Info("jbg",UnitID(E@(MVC)),"OtBbN"))
t@Xg{[XyV(), a 񓁗

# MVC_|e


Krbg(MVC)
`[W(U), i
`[W(), @KE
PCWXbV, _
PCWXbV(U), _
PCWXbV(U), Uグ;U艺낵;Ȃ
PCWXbV(), Ō
PCWXbV(), Uグ Punch.wav;U艺낵 Punch.wav;Ȃ Punch.wav
PCWXgCN(U), MVC_X[p[LbN IW
PCWXgCN(U), MVC_obNWv;}~
PCWXgCN(), 
LleBbNJ[h(U), a;MVC_|e Card\EFFECT_Card02.bmp bow.wav
LleBbNJ[h(U), Uグ;MVC_|e Card\EFFECT_Card03.bmp bow.wav
LleBbNJ[h(U), Ȃ;MVC_|e Card\EFFECT_Card04.bmp bow.wav
LleBbNJ[h(U), a;MVC_|e Card\EFFECT_Card05.bmp bow.wav
LleBbNJ[h(), h -.wav;
bGNXv[W(U), MVC_obNWv;MVC_t]  1 -.wav;_
	MVC_]A` Beam\EFFECT_MBeamHit(Pink)[01-03].bmp 100 2 1 _
	  AntiAirMissile.wav px=60;_
	MVC_]A` Beam\EFFECT_MBeamHit(Pink)[01-03].bmp 100 2 1 _
	  AntiAirMissile.wav px=60 ;_
		MVC_]A` Beam\EFFECT_MBeamHit(Pink)[01-03].bmp 100 2 1 _
	  AntiAirMissile.wav px=60 胆jbghc
bGNXv[W(),  Explode(Nuclear).wav;_
	MVC_]A` Beam\EFFECT_MBeamHit(Pink)[01-03].bmp 100 2 1 _
	  -.wav px=60 胆jbghc; Explode(Nuclear).wav
bGNXv[W(), $(jbg)̓PCWGNXv[WōUB
CtbV(), U镐 Card\EFFECT_Card01.bmp Charge(high).wav 񓁗
CtbV(U), MVC_dA` Attack\EFFECT_Swing[01-05].bmp 48 _
	Attack\EFFECT_Swing[01-05].bmp 48 1.5 3 O _ _Q Swing.wav E];_
	e LightWeapon\EFFECT_LightArrow(Pink)04.bmp Swing.wav   c;_
	e LightWeapon\EFFECT_LightArrow(Pink)04.bmp Swing.wav   c;_
	e LightWeapon\EFFECT_LightArrow(Pink)04.bmp Swing.wav   c;_
	e LightWeapon\EFFECT_LightArrow(Pink)04.bmp Swing.wav   c
CtbV(), A sN Explode.wav;A
CtbV(Ƃǂ), @퓬Aj_

# MVC_obNWvAMVC_t]AMVC_|eˁAMVC_X[p[LbNAMVC_]A`AMVC_dA`


[O(MVC)
p[hC(U), i
p[hC(), ł 1 Charge.wav;z
p[hC(), $(jbg)͑̃p[z悤ƂB
s[fBOp`(U), ˂ˌ -.bmp -.wav;A
s[fBOp`(), A;Abp[
p[_Cup`(U), X[p[_Cu
p[_Cup`(), A
ObhiCgVK[(U), i -.wav;A
ObhiCgVK[(), A;Abp[; 胆jbghc;MVC_obNWv   -.wav;_
	0.1;uGood nightAsugarIv;ł 1 Charge.wav
ObhiCgVK[(), $(jbg)̓ObhiCgVK[ōUB

# MVC_obNWv


Wr[V[(MVC)
i, i
uԉ΁v(U), z[~Oe 摜t@C=Hit\EFFECT_Damage(Yellow)02.bmp=Hit\EFFECT_Damage(Blue)03.bmp=_
	Hit\EFFECT_Damage(Green)02.bmp=Hit\EFFECT_Damage(Pink)03.bmp 48 =4   Glass(3).wav O]
uԉ΁v(),  zCg Glass(3).wav
vY}{g(U), z[~Oe 摜t@C=Hit\EFFECT_Damage(Yellow)02.bmp=Hit\EFFECT_Damage(Blue)03.bmp=_
	Hit\EFFECT_Damage(Green)02.bmp=Hit\EFFECT_Damage(Pink)03.bmp 48 =4   Glass(3).wav O]
vY}{g(), o Glass(3).wav;o  Glass(3).wav
vY}{(U), ACe O[ Glass(3).wav
vY}{(U), ACe CG[ Glass(3).wav
vY}{(U), ACe IW Glass(3).wav
vY}{(), A


P[u(MVC)
GNgbv(U), Uグ;] Bullet\EFFECT_STG_Bullet(Black)05.bmp 24
GNgbv(), d  Thunderbolt.wav 
NbN_E(U), X[p[^bN  Swing.wav
NbN_E(), 
nhK, sXg
nhK(U), sXg;sXg;sXg;sXg
nhK(), sXg;sXg;sXg;sXg
V~^[(), -
V~^[(U), MVC_obNWv  Abp[ ;e LightWeapon\EFFECT_LightSpear(Yellow)01.bmp
V~^[(), Uグa
TC`[W(U), œ
TC`[W(), ł 1 -.wav ;_
	A` Common\EFFECT_LightningBall[01-03].bmp 32 1 4 Thunderbolt.wav 胆jbghc;
oCp[r[(U), BeamShot(2).wav;_
	莝˘A` Weapon\EFFECT_SFLauncher01.bmp 32 Beam\EFFECT_MBeam(Red)[03-05].bmp 32 1 3 -.wav
oCp[r[(), r[ ;r[ 
^Ctbv(U), e ("Unit\" & Info("jbg",UnitID(Ώۃjbg),"OtBbN")) c x
^Ctbv(), gŌ;@퓬Aj_sXgU;@퓬Aj_sXgU;sXg;sXg
nCp[oCp[, r[Ct Weapon\EFFECT_SFLauncher01.bmp sN

# MVC_obNWv


fbhv[(MVC)
NCbN[N(U), X[p[^bN 
NCbN[N(), X[p[^bN  Slash.wav
gK[nbs[, eA Weapon\EFFECT_Pistol01.bmp 񒚌e
J^i}I(U), 0.1;uJ^[i}bIv;˘A` Attack\EFFECT_Swing(Red)[01-04].bmp 48 1.5 1 Swing(2).wav
J^i}I(), a
J^i}I(NeBJ), 0.1;u`~`KXIv;@퓬Aj_aU 񓁗;@퓬Aj_a 񓁗;ftHg
jWMtg(), MVC_[g 3
jWMtg(U)(MVC_[g1), 0.1;uv[tH[@Iv;MVC_obNWv  -.wav;a;_
	MVC_gUe Weapon\EFFECT_Shuriken01.bmp -.bmp _
	Weapon\EFFECT_Shuriken01.bmp -.bmp Weapon\EFFECT_Shuriken01.bmp 48 Bow.wav
jWMtg(U)(MVC_[g2), 0.1;upCib|[Tv[[CYIv;ł낵 Weapon\EFFECT_ChicagoPineapple01.bmp 28
jWMtg(U)(MVC_[g3), 0.1;uQbOghM[Iv;MVC_obNWv  -.wav;] Weapon\EFFECT_Bola01.bmp
jWMtg()(MVC_[g1), h;@퓬Aj_MVC_[g㏈
jWMtg()(MVC_[g2), ;@퓬Aj_MVC_[g㏈
jWMtg()(MVC_[g3), _[W Whip.wav;@퓬Aj_MVC_[g㏈
jWMtg(),	@퓬Aj_MVC_[g㏈
jWMtg(U), @퓬Aj_MVC_[g㏈
jWMtg(؂蕥), @퓬Aj_MVC_[g㏈
jWMtg(}), @퓬Aj_MVC_[g㏈
jWMtg(j~), @퓬Aj_MVC_[g㏈
jWMtg(), @퓬Aj_MVC_[g㏈
X[TCh{(), U镐 Weapon\EFFECT_ChicagoPineapple01.bmp 񓁗
X[TCh{(U), l`o唚
X[TCh{(), 
nbs[nbs[gK[, e헐 Weapon\EFFECT_Pistol01.bmp 񒚌e
JbeBO^C(U), X[p[^bN bh
JbeBO^C(), X[p[^bN bh Sword.wav; Ώۃjbghc f;_
	MVC_dA` Hit\EFFECT_SuperSlashHit(Red)[02-03].bmp 48 Slash\EFFECT_SlashLine(Red)[01-02].bmp 48 _
	1 1 -.wav 胆jbghc ێ _ _Q;_
	X[p[^bN bh Sword.wav (_GetAngle(Ώۃjbghc) + 180); Ώۃjbghc f;_
	MVC_dA` Hit\EFFECT_SuperSlashHit(Red)[02-04].bmp 48 Slash\EFFECT_SlashLine(Red)[01-03].bmp 32 _
	2 1 -.wav 胆jbghc ێ _ _Q;_
	MVC_dA` Hit\EFFECT_SuperSlashHit(Red)[02-04].bmp 48 Slash\EFFECT_SlashLine(Red)[01-03].bmp 48 _
	2 1 Sword.wav 胆jbghc ێ _ _Q;_
	MVC_dA` Hit\EFFECT_SuperSlashHit(Red)[02-04].bmp 48 Slash\EFFECT_SlashLine(Red)[01-03].bmp 64 _
	2 1 Sword.wav 胆jbghc ێ _ _Q;2; Ώۃjbghc  f;_
	MVC_dA` Hit\EFFECT_SuperSlashHit(Red)[02-03].bmp 64 _
	Hit\EFFECT_SuperSlashHit(Red)[02-03].bmp 80 1 1 Slash(4).wav 胆jbghc ێ _ _Q;5
SDvDb(U), MVC_w 2;͉] Common\EFFECT_Heart01.bmp Ώۃjbghc
SDvDb(), $(jbg)̓_Ci}Ccȃ|[YB
SDvDb(), @퓬Aj_ftHgU 胆jbghc;_
	@퓬Aj_A`U Hit\EFFECT_Damage(Red)[01-05].bmp 64 3 1 Punch.wav Ώۃjbghc;_
	@퓬Aj_MVC_ Weapon\EFFECT_WilliePeter01.bmp Ώۃjbghc;_
	tbV Ώۃjbghc Autodoor(close).wav; Ώۃjbghc f;_
	b VXe "(jbg)̓tbVOl[hy􂳂čUB";_
	@퓬Aj_摜ˍU ("Unit\" & Info("jbg",UnitID(Ώۃjbg),"OtBbN"));_
	MVC_摜\ ("Unit\" & Info("jbg",UnitID(Ώۃjbg),"OtBbN")) - 200 128 128;0.5;_
	MVC_摜\ ("Unit\" & Info("jbg",UnitID(Ώۃjbg),"OtBbN")) - 230 128 128 NA;0.5;_
	MVC_摜\ ("Unit\" & Info("jbg",UnitID(Ώۃjbg),"OtBbN")) - 260 128 128 NA;0.5;_
	MVC_摜\ ("Unit\" & Info("jbg",UnitID(Ώۃjbg),"OtBbN")) - 290 128 128 NA;_
	BreakOff.wav;b VXe "$(jbg)̓bZ[WEChE͂݁A\\";_
	MVC_摜\ ("Unit\" & Info("jbg",UnitID(Ώۃjbg),"OtBbN")) - 360 128 128 NA;0.2;_
	Crash.wav;MVC_bZ[WEChE;_
	MVC_摜\ ("Unit\" & Info("jbg",UnitID(Ώۃjbg),"OtBbN")) - 420 128 128 NA;_
	b VXe "$(jbg)̓bZ[WEChE͂݁A\\.IH" gO;2;_
	MVC_bZ[WEChE;_
	MVC_摜\ ("Unit\" & Info("jbg",UnitID(Ώۃjbg),"OtBbN")) - 300 128 128 NA;0.4;_
	MVC_摜\ ("Unit\" & Info("jbg",UnitID(Ώۃjbg),"OtBbN")) - 240 128 128 NA;0.4;_
	MVC_摜\ ("Unit\" & Info("jbg",UnitID(Ώۃjbg),"OtBbN")) - 200 128 128 NA;0.4;_
	@퓬Aj_摜 ("Unit\" & Info("jbg",UnitID(Ώۃjbg),"OtBbN"));_
	 Ώۃjbghc f ;@퓬Aj_aU;| Crash.wav;_
	͉] Animal\EFFECT_Hiyoko02.bmp PiyoPiyo.wav;_
	@퓬Aj_aU;;8;@퓬Aj_UグaU;;_
	MVC_obNWv 胆jbghc  ] ㉺]  x -.wav;_
	MVC_bZ[WEChE\
	
# fbhv[pAMVC_[gAMVC_obNWvAMVC_AMVC_dA`AMVC_wAMVC_gUe


}E(MVC)
{[_K[, a EFFECT_XMEN_BoneDagger.bmp 񓁗
{[, ] Weapon\EFFECT_Femur01.bmp
RVFXbV(U), X[p[_Cu
RVFXbV(),  Ώۃjbghc;a; Ώۃjbghc  f
ChXbV(U), Wv; Ώۃjbghc f
ChXbV(),  3  Stab.wav;
^[OXpC(U), A` Rock\EFFECT_RockPiller(Yellow)[01-05].bmp 52 2 1 w  Warship.wav ێ
^[OXpC(), MVC_]A` Hit\EFFECT_StrongSlashHit(Orange)[01-03].bmp 32 2 2  _
	胆jbghc px=180 Stab.wav
{[o[Xg(U), z[~Oe Common\EFFECT_Boulder01.bmp 32 =4 ;_
	z[~Oe Common\EFFECT_Boulder01.bmp 32 =4 
{[o[Xg(), h IW;h IW;h IW;h IW
XeBK[{[Y(U), G藐 IW AntiAirMissile.wav
XeBK[{[Y(),  Bazooka.wav

# MVC_]A`


w-QR(MVC)
z[lbgj[h(), -
z[lbgj[h(U), MVC_X[p[LbN  Saber.wav
z[lbgj[h(), X[p[LbN  Stab.wav
lbNXCT[(U), MVC_obNWv  -.wav;X[p[^bN 
lbNXCT[(), X[p[^bN 
NZgTCY(), -
NZgTCY(U), MVC_obNWv  Abp[ ㉺]
NZgTCY(), Uグ
CWOgK[(U), тR Swing(2).wav; Ώۃjbghc f;_
	MVC_dA` Slash\EFFECT_HyperSlashLine(Black)[01-04].bmp 40 _
	Slash\EFFECT_HyperSlashLine(Black)[01-04].bmp 40 2 1 ㉺] E] Swing(2).wav  O;_
	MVC_dA` Slash\EFFECT_HyperSlashLine(Black)[01-04].bmp 40 _
	Slash\EFFECT_HyperSlashLine(Black)[01-04].bmp 40 2 1 ㉺] E] Swing(2).wav   ێ
CWOgK[(), MVC_dA` Slash\EFFECT_HyperSlashLine(Black)[01-04].bmp 40 _
	Slash\EFFECT_HyperSlashLine(Black)[01-04].bmp 40 2 5 ㉺] E] Slash.wav  ;_
	 Ώۃjbghc  f;MVC_obNWv  Abp[ ㉺] Slash.wav;Uグ
EF|w'(), N[ 񓁗
EF|w'(U), N[ˌ 񓁗
EF|w'(), AȂ;a;X[p[LbN  Slash(6).wav;_
	MVC_dA` Hit\EFFECT_SuperSlashHit(Red)[01-03].bmp 64 _
	Hit\EFFECT_SuperSlashHit(Red)[03-03].bmp 64 2 1 px=45 pxQ=140 胆jbghc  Slash(6).wav
TCgLO(),  Ώۃjbghc f
TCgLO(U), e Anime\Common\EFFECT_AccidentalImage01.bmp -.wav
TCgLO(), MVC_eђ Anime\Common\EFFECT_AccidentalImage01.bmp 32 Whiz.wav;0.1;_
	ua-aIv; 1 Slash(4).wav;| -.wav
ATVl[g, @퓬Aj_e|[g -.wav " "; Ώۃjbghc f

# MVC_obNWvAMVC_X[p[LbNAMVC_dA`AMVC_eђ


eȂאl
# XpC_[}AA[}[XpC_[}
EFu{[(U), 0.1;uEFu{[Iv;QAee Hand\EFFECT_Punch(Red)04.bmp 32  Bow.wav
EFu{[(), A` MapBeam\EFFECT_360Beam(White)[01-04].bmp 48 1.5 1 O BreakOff.wav ێ;4
XpC_[XeBO(U), 0.1;uXpC_[XeBOIv;MVC_obNWv ړ   Abp[;MVC_obNWv    U艺낵
XpC_[XeBO(), Abp[;
EFuXCO(U), 0.1;uEFbuXC[ObIv;_
	MVC_]A` Laser\EFFECT_NeedleLaser(White)[01-02].bmp 48 1 1  px=45 Bow.wav ;_
	X[p[p` 
EFuXCO(), 
EFuX[(U), 0.1;uEFuX[Iv;[U[K Hand\EFFECT_Punch(Red)01.bmp 28 zCg Bow.wav
EFuX[(), j[h[U[ zCg BreakOff.wav; 胆jbghc;_
	@퓬Aj_MVC_|eˍU ("Unit\" & Info("jbg",UnitID(胆jbg),"OtBbN")) Swing.wav _
	胆jbghc ;@퓬Aj_U񂵍U Weapon\EFFECT_ChainBall02.bmp 60;@퓬Aj_ȂU;_
	@퓬Aj_MVC_|eˍU ("Unit\" & Info("jbg",UnitID(胆jbg),"OtBbN")) -.wav L;_
	 ;΂
N[[ATg(U), 0.1;uN[[ATgIIv;˂ˌ -.bmp -.wav;a
N[[ATg(), A;A;@퓬Aj_LbNU; Explode(Small).wav
AeBbgEFuX[(U), 0.1;uAeBbgccv;MVC_obNWv  ;_
	0.1;uAeBbgccEFuIIv;˘A` ShockBeam\EFFECT_TwinShockBeam(White)[01-03].bmp 80 2 1 Bow.wav;_
	MVC_]A` ShockBeam\EFFECT_TwinShockBeam(White)[03-03].bmp 100 1 2 -.wav  ێ
AeBbgEFuX[(), A` MapBeam\EFFECT_360Beam(White)[01-04].bmp 48 1.5 1 O BreakOff.wav ێ;4;_
	 胆jbghc f;@퓬Aj_U񂵍U Weapon\EFFECT_ChainBall02.bmp 60;_
	MVC_obNWv   U艺낵 -.wav; ;΂
}LV}XpC_[(U), X[p[LbN bh
}LV}XpC_[(), X[p[LbN  FightHit(1).wav;X[p[^bN bh FightHit(1).wav;_
	X[p[p`  Bazooka.wav 270
V[hh, V[hh Explode\EFFECT_SuperExplode(White)02.gif 32 -.wav ʖ=EFuV[h
g(XpC_[ZX), Hittyuu.wav;A` Common\EFFECT_LargeLightning[01-02].bmp 48 1 3 w  -.wav;
g(XpC_[ZX)(), $(jbg)͒OɊ댯@mčUB
Wv(EFuOCh), _
	@퓬Aj_MVC_]A`U Laser\EFFECT_NeedleLaser(White)[01-02].bmp 48 1 1  px=15 Bow.wav;_
	@퓬Aj_MVC_obNWvU  


A[}[XpC_[}(MVC)
EFu{[(U), 0.1;uEFu{[Iv;QAee Hand\EFFECT_Punch(Black)04.bmp 32  Bow.wav
EFu{[(), A` MapBeam\EFFECT_360Beam(White)[01-04].bmp 48 1.5 1 O BreakOff.wav ێ;4
EFuX[(U), 0.1;uEFuX[Iv;[U[K Hand\EFFECT_Punch(Black)01.bmp 28 zCg Bow.wav
EFuX[(), j[h[U[ zCg BreakOff.wav; 胆jbghc;_
	@퓬Aj_MVC_|eˍU ("Unit\" & Info("jbg",UnitID(胆jbg),"OtBbN")) Swing.wav _
	胆jbghc ;@퓬Aj_U񂵍U Weapon\EFFECT_ChainBall02.bmp 60;@퓬Aj_ȂU;_
	@퓬Aj_MVC_|eˍU ("Unit\" & Info("jbg",UnitID(胆jbg),"OtBbN")) -.wav L;_
	 ;΂
	
# MVC_]A`AMVC_obNWvAMVC_|eˁAMVC_݂



LveAJ(MVC)
V[h, ŕ EFFECT_MSH_CaptainsShield.bmp 32
V[hXbV(U), 0.1;uV[hXbVIv;] EFFECT_MSH_CaptainsShield.bmp 32
V[hXbV(), MVC_eђ EFFECT_MSH_CaptainsShield.bmp 32 FightHit(1).wav
V[hXbV(NeBJ), _
	@퓬Aj_MVC_eђʖ EFFECT_MSH_CaptainsShield.bmp 32 px=180 FightHit(1).wav;_
	@퓬Aj_MVC_ EFFECT_MSH_CaptainsShield.bmp 32 BreakOff.wav ҋ@=0;ftHg
X^[YXgCvX(U), 0.1;uX^[YXgCvXIv;MVC_obNWv  ړ Abp[ 
X^[YXgCvX(), Abp[
`[WOX^[(U), 0.1;u`[WOX^[Iv;˂ˌ EFFECT_MSH_CaptainsShield.bmp 32
`[WOX^[(), ^bN
g`[WOX^[(U), 0.1;unCp@@@II `[WOX^[Iv;X[p[^bN 
g`[WOX^[(), FightHit(1).wav;X[p[^bN  FightHit(1).wav;FightHit(1).wav
g`[WOX^[(), $(jbg)̓nCp[`[WOX^[ōUB
gX^[YXgCvX(U), 0.1;uX^[YI AhI XgCvXIIv;Abp[;Abp[;MVC_obNWv  ړ Abp[  
gX^[YXgCvX(), Ō FightHit(1).wav;Ō FightHit(1).wav;Ō FightHit(1).wav;2;_
	Ō FightHit(1).wav;Ō FightHit(1).wav;Ō FightHit(1).wav;2;MVC_Abp[A FightHit(1).wav
gX^[YXgCvX(), $(jbg)̓nCp[X^[YXgCvXōUB
t@CiWXeBX(U), X[p[^bN bh
t@CiWXeBX(), X[p[^bN bh FightHit(1).wav;_
	MVC_obNWv  ]  ㉺] -.wav 胆jbghc;@퓬Aj_AōU;A;_
	 胆jbghc;@퓬Aj_UグaU ;_
	@퓬Aj_łグU ("Unit\" & Info("jbg",UnitID(胆jbg),"OtBbN")) -.wav;_
	@퓬Aj_}~U Cannon.wav; 胆jbghc ;BreakOff.wav;_
	MVC_x@ ㉺] ㏸LZ Explode.wav;唚 -.wav
V[hh(V[h), V[hh EFFECT_MSH_CaptainsShield.bmp 32

# MVC_obNWvAMVC_Abp[AŁAMVC_x@AMVC_]A`AMVC_AMVC_eђ



trG[WFg(MVC)
V[h, ŕ Bullet\EFFECT_STG_Bullet(Blue)03.bmp 28
V[hXbV(U), ] Bullet\EFFECT_STG_Bullet(Blue)03.bmp 28
V[hXbV(),  MVC_eђ Bullet\EFFECT_STG_Bullet(Blue)03.bmp 28 FightHit(1).wav
V[hXbV(NeBJ), _
	@퓬Aj_MVC_eђʖ Bullet\EFFECT_STG_Bullet(Blue)03.bmp 28 px=180 FightHit(1).wav;_
	@퓬Aj_MVC_ Bullet\EFFECT_STG_Bullet(Blue)03.bmp 28 BreakOff.wav ҋ@=0;ftHg
X^[YXgCvX(U), MVC_obNWv  ړ Abp[ 
X^[YXgCvX(), Abp[
X^XeBbN, U镐 Laser\EFFECT_LightSaber(LightBlue)02.bmp
X^XeBbN(), ;MVC_݂ FightHit(3).wav;MVC_݂ FightHit(3).wav;MVC_݂ FightHit(3).wav
`[WOX^[(U), ˂ˌ Bullet\EFFECT_STG_Bullet(Blue)03.bmp 28
`[WOX^[(), ^bN
g`[WOX^[(U), X[p[^bN 
g`[WOX^[(), FightHit(1).wav;X[p[^bN  FightHit(1).wav;FightHit(1).wav
g`[WOX^[(), $(jbg)̓nCp[`[WOX^[ōUB
gX^[YXgCvX(U), Abp[;Abp[;MVC_obNWv  ړ Abp[  
gX^[YXgCvX(), Ō FightHit(1).wav;Ō FightHit(1).wav;Ō FightHit(1).wav;2;_
	Ō FightHit(1).wav;Ō FightHit(1).wav;Ō FightHit(1).wav;2;MVC_Abp[A FightHit(1).wav
gX^[YXgCvX(), $(jbg)̓nCp[X^[YXgCvXōUB
t@CiWXeBX(U), X[p[^bN bh
t@CiWXeBX(), X[p[^bN bh FightHit(1).wav;_
	MVC_obNWv  ]  ㉺] -.wav 胆jbghc;@퓬Aj_AōU;A;_
	 胆jbghc;@퓬Aj_UグaU ;_
	@퓬Aj_łグU ("Unit\" & Info("jbg",UnitID(胆jbg),"OtBbN")) -.wav;_
	@퓬Aj_}~U Cannon.wav; 胆jbghc ;BreakOff.wav;_
	MVC_x@ ㉺] ㏸LZ Explode.wav
V[hh(V[h), V[hh Bullet\EFFECT_STG_Bullet(Blue)03.bmp 28

# MVC_obNWvAMVC_Abp[AŁAMVC_x@AMVC_]A`



ACA}(MVC)
#gN^[r[(U), VbNr[ sN BeamSaber.wav
#gN^[r[(), -
~TC, ^~TC
pT[C(U), ee u[ Hand\EFFECT_Punch(Orange)15.bmp 24 Beam.wav
pT[C(),  u[ Punch.wav; -.wav
X}[g{, Ol[h 2
X}[g{(U),  0.1;uX}[g{Iv;Ol[h 2
pT[uXg(U), 0.1;upT[uXgIv;MVC_dA` Beam\EFFECT_DBeam(Pink)[01-05].bmp 64 Beam\EFFECT_DBeam(Pink)[05-01].bmp _
	64 4 2 Beamvalcan.wav px=90 pxQ=-90 ㉺]  ӂQ
pT[uXg(), gUr[
pT[uXg(NeBJ), 0.1;uXvbhIIv;@퓬Aj_A`U Hit\EFFECT_Damage(Pink)[01-05].bmp 64 2 1 _
	 Ώۃjbghc BeamCoat.wav;@퓬Aj_Ŗ;ftHg
jr[, r[ u[
jr[(U), 0.1;ujr[Iv;r[ u[
vgLm(), ˌ] Weapon\EFFECT_Gatling01.bmp 80
vgLm(U), 0.1;uvgccLmIIv;莝˘A` Weapon\EFFECT_Gatling01.bmp 80 _
	Beam\EFFECT_LBeam(Pink)[01-03].bmp 80 2 1 Charge.wav ;_
	莝˘A` Weapon\EFFECT_Gatling01.bmp 80 _
	Beam\EFFECT_2MBeam(Pink)[05-06].bmp 80 0.6 8 MultipleRocketLauncher.wav A 
vgLm(), ˘A` Beam\EFFECT_2MBeamHit(Pink)[02-05].bmp 64 1.2 5 Explode(Small).wav;QAr[
ACAAFW[(U), X[p[^bN F
ACAAFW[(), 0.1;uACAEAFW[IIv;_
	FastGun.wav;X[p[p` F -.wav;X[p[p` F -.wav;_
	 胆jbghc f;_
	@퓬Aj_˂}~U ("Unit\" & Info("jbg",UnitID(胆jbg),"OtBbN"));_
	 Ώۃjbghc f;_
	@퓬Aj_ł낵U ("Unit\" & Info("jbg",UnitID(胆jbg),"OtBbN")) -.wav;_
	0.1;<I>.@@@@@@@@LOCKED@AND@LOADED</I>;_
	@퓬Aj_򗈃AbvU ("Unit\" & Info("jbg",UnitID(Ώۃjbg),"OtBbN")) Jet.wav;_
	0.1;@;_
	@퓬Aj_ł낵r[U F;  胆jbghc f;ł낵r[ F
V[hh(r[V[h), r[V[h u[

# MVC_dA`


EH[}V(MVC)
r[Lm, r[
pT[C(U), ee sN Hand\EFFECT_Punch(Black)15.bmp 24 Beam.wav
pT[C(),  sN Punch.wav; -.wav
X}[g{, Ol[h 2
pT[uXg(U), MVC_dA` Beam\EFFECT_DBeam(Pink)[01-05].bmp 64 Beam\EFFECT_DBeam(Pink)[05-01].bmp _
	64 4 2 Beamvalcan.wav px=90 pxQ=-90 ㉺]  ӂQ
pT[uXg(), gUr[
V_[Lm, ^~TC;^~TC
EH[fXgC(U), @퓬Aj_łグU Bullet\EFFECT_Missile04.bmp 48 MultipleRocketLauncher(Light).wav;_
	@퓬Aj_łグU Bullet\EFFECT_Missile05.bmp 48 MultipleRocketLauncher(Light).wav;_
	@퓬Aj_ł낵U Bullet\EFFECT_Missile04.bmp 48 -.wav;_
	@퓬Aj_ł낵U Bullet\EFFECT_Missile05.bmp 48 -.wav
EH[fXgC(), A唚
vgLm(), ˌ] Weapon\EFFECT_Gatling01.bmp 80
vgLm(U), ~TC`[ Weapon\EFFECT_Gatling01.bmp 80 MultipleRocketLauncher.wav;_
~TC`[ Weapon\EFFECT_Gatling01.bmp 80 MultipleRocketLauncher.wav;_
	~TC`[ Weapon\EFFECT_Gatling01.bmp 80 MultipleRocketLauncher.wav
vgLm(), A;A
V[hh(r[V[h), r[V[h sN

# MVC_dA`


}CeBE\[(MVC)
}CeBXg[(U), MVC_]A` Weapon\EFFECT_GreatHammer[01-01].bmp 36 1 4  px=45 ێ;MetalDrum.wav;_
	MVC_]A` Weapon\EFFECT_GreatHammer[01-01].bmp 36 1 2  px=45 ێ;_
	MVC_]A` Weapon\EFFECT_GreatHammer[01-01].bmp 36 1 2  px=45 ێ;_
	MetalDrum.wav;MVC_]A` Weapon\EFFECT_GreatHammer[01-01].bmp 36 1 2  ێ px=45
}CeBXg[(),  u[
}CeBXp[N, VbNr[K EFFECT_MSH_Mjolnir.bmp
}CeBXp[N(U),  0.1;u}CeBXp[NIv;VbNr[K EFFECT_MSH_Mjolnir.bmp  Thunder.wav
}CeBXp[N(), VbNr[  Thunder.wav
}CeBnP[(U), U镐ˌ -.bmp
}CeBnP[(), ł 1 ; 胆jbghc f;0.1;u}CeBnP[Iv;_
	MVC_obNWv  ] ;MVC_݂ Shock(Low).wav; 胆jbghc  f;_
	MVC_dA` Common\EFFECT_Thunder(Yellow)[02-04].bmp 80 Light\EFFECT_LightGeyser(Yellow)[03-01].bmp 120 1 1 _
	 ӂQ 胆jbghc
}CeBXgCN(U),  0.1;u}CeBXgCNIv;X[p[^bN 
}CeBXgCN(), X[p[^bN  FightHit(3).wav
}CeBX}bV(U), 0.1;u}CeBX}bVIv;X[p[p` 
}CeBX}bV(), X[p[p` ;MVC_obNWv  ړ  U艺낵;
}CeBT_[(U), 0.1;u}CeBT_[IIv;a;MVC_dA` Light\EFFECT_LightGeyser(Yellow)[01-03].bmp 120 _
	Beam2\EFFECT_HyperBeamHit(Yellow)[03-05].bmp 80 2 1 O Thunderbolt.wav pxQ=270  ӂQ;_
	MVC_dA` Light\EFFECT_LightGeyser(Yellow)[01-03].bmp 120 _
	Beam2\EFFECT_HyperBeamHit(Yellow)[03-05].bmp 80 2 1 O Thunderbolt.wav pxQ=270  ӂQ ;_
	MVC_dA` Light\EFFECT_LightGeyser(Yellow)[01-03].bmp 120 Beam2\EFFECT_HyperBeamHit(Yellow)[03-05].bmp _
	80 2 1 O Thunderbolt.wav pxQ=270  ӂQ 胆jbghc
}CeBT_[(),  Thunderbolt.wav;_
	MVC_dA` Light\EFFECT_LightGeyser(Yellow)[01-03].bmp 120 Beam2\EFFECT_HyperBeamHit(Yellow)[03-05].bmp _
	80 2 1 O Thunderbolt.wav pxQ=270  ӂQ 胆jbghc;_
	 Thunderbolt.wav;_
	MVC_dA` Light\EFFECT_LightGeyser(Yellow)[01-03].bmp 120 Beam2\EFFECT_HyperBeamHit(Yellow)[03-05].bmp _
	80 2 1 O Thunderbolt.wav pxQ=270  ӂQ 胆jbghc
}CeBgl[h(U), 0.1;u}CeBgl[hIIv;MVC_ EFFECT_MSH_Mjolnir.bmp;_
	MVC_dA` Spin\EFFECT_WhirlWind(Yellow)[01-03].bmp 52 _
	Lightning\EFFECT_CU_HyperElectric(Yellow)[01-03].bmp 80 1 2 px=90 ێ Storm.wav;_
	MVC_dA` Spin\EFFECT_WhirlWind(Yellow)[01-06].bmp 72 _
	Lightning\EFFECT_CU_HyperElectric(Yellow)[01-03].bmp 80 1 4 px=90 ێ Storm.wav
}CeBgl[h(), Storm.wav;A  -.wav;A  -.wav; -.wav
}CeBpjbV(U), œ
}CeBpjbV(), ł 1; 胆jbghc f;@퓬Aj_UグaU;_
	@퓬Aj_łグU ("Unit\" & Info("jbg",UnitID(胆jbg),"OtBbN")) FightHit(1).wav;_
	MVC_}CeBpjbVl;1;u$(MVC_MPM)v;_
	@퓬Aj_UグU Swing(2).wav;@퓬Aj_łグU EFFECT_MSH_Mjolnir.bmp -.wav;_
	Flair.wav;White.bmp 480 480;5;_
	A` Common\EFFECT_Thunder(Yellow)[01-05].bmp 240 1.5 1 胆jbghc  Warship.wav;_
	  胆jbghc f;nʏՌ 胆jbghc -.wav
j~(}CeB[^[), @퓬Aj_S]U EFFECT_MSH_Mjolnir.bmp 胆jbghc

# MVC_]A`AMVC_dA`AMVC_݂AMVC_obNWvAMVC_}CeBpjbVl


nN(MVC)
K}Nbv(U), a 񓁗;A` Hit\EFFECT_StrikeHit(White)[01-04].bmp 120 3 1 Whip.wav ێ
K}Nbv(), Ō
#K}X(), U镐 Rock\EFFECT_RockPiller03.bmp 40 Explode.wav
#K}X,  Rock\EFFECT_RockPiller03.bmp 40
K}EFCu(U), 0.1;uK}EFCuIIv;Uグ Explode.wav;MVC_eAȂ Rock\EFFECT_RockPiller03.bmp 40 pxŒ Explode.wav
K}EFCu(), 
K}`[W(U), 0.1;uK}`[WIIv;X[p[^bN O[
K}`[W(), X[p[p` O[ Bazooka.wav;0.1;uAIIv;X[p[^bN O[ Bazooka.wav
K}gl[h(U), œ
K}gl[h(), WCAgXCO 
K}ci~(U), 0.1;uK}ci~IIv;Uグ Explode.wav;MVC_eAȂ Rock\EFFECT_RockPiller03.bmp 60 Earthquake.wav pxŒ x
K}ci~(), ;; Explode.wav
nNX}bV(U), a 
nNX}bV(),  Bazooka.wav
K}NGCN(U), 0.1;uK}NGCNIIv;a;nʏՌ IW Warship.wav Ώۃjbghc;_
	A` Rock\EFFECT_FallingRock(Orange)[01-09].bmp 60 4 2 胆jbghc Earthquake.wav 
K}NGCN(),  Crash.wav; Crash.wav
K}NbV(U), 0.1;uK}NbVIIv;}~ Bazooka.wav
K}NbV(), ˂}~ Rock\EFFECT_LargeRock01.bmp;_
	MVC_dA` Light\EFFECT_BurnOff(Orange)[02-06].gif 80 _
	Light\EFFECT_CU_Perticle(Orange)[01-05].bmp 80 3 1 Explode(Nuclear).wav 胆jbghc; -.wav
j~(K}Nbv), @퓬Aj_莝ˍU DGoods\EFFECT_Kettleholder01.bmp 32 -.bmp 32 Whip.wav _
	胆jbghc;@퓬Aj_nʏՌU  胆jbghc
Wv(X[p[Wv), nʏՌ Bazooka.wav Ώۃjbghc

# MVC_eAȂAMVC_dA`


V[nN(MVC)
փBXgCN(U), œ
փBXgCN(), 0.1;uwBXgCNIv;ł 1;
փBXgCN(NeBJ), @퓬Aj_͉] Animal\EFFECT_Hiyoko02.bmp PiyoPiyo.wav
T}[\gLbN(U), MVC_t] 1  Swing(3).wav;_
	MVC_]A` Wind\EFFECT_WindCutter(Green)[03-01].bmp 48 1 1  
T}[\gLbN(), 
`Ibg(U), ˂ˌ -.bmp
`Ibg(), 0.1;uN[YCIv;X[p[p` 
`Ibg(), 0.1;u_bVA@@Iv;X[p[^bN  FightHit(1).wav
J^pg(U), MVC_obNWv  Cannon.wav
J^pg(), }~
GhLm(U), 0.1;unC@Iv;LbN
GhLm(), Abp[ Explode(Small).wav;0.1;uS[bIv;@퓬Aj_WvU; FightHit(1).wav;_
	0.1;uS[bI Xg[CgbIIv;}~ Shock(Low).wav
N~ih[(U), 0.1;unOĂ݂Hv;MVC_obNWv   Abp[
N~ih[(), wł 1; 胆jbghc f;0.1;uǁ[Hv;_
	@퓬Aj_A`U Wind\EFFECT_CU_Tornado(White)[01-04].bmp 64 1.5 4 Swing.wav w Ώۃjbghc ;_
	0.1;uǁ[H.N~ih[IIv;@퓬Aj_ȂU;΂
euANVfg(U), 򗈃Abv Unit\M_SportsCar.bmp Car.wav;0.1;uTf[hCo[ccv;_
	@퓬Aj_΂ߗ Unit\M_SportsCar.bmp Horn.wav
euANVfg(), @퓬Aj_^bNU; FightHit(4).wav;_
	0.1;uNbccI.n@@@@@ccv;_
	@퓬Aj_˂폀 Unit\M_SportsCar.bmp Transform.wav;_
	2;uNbccI.n@@@@@ccC@IIv;@퓬Aj_UグaU;_
	@퓬Aj_łグU Unit\M_SportsCar.bmp -.wav;utDccv;_
	@퓬Aj_ł낵U Unit\M_SportsCar.bmp Bomb.wav;_
	唚 Crash.wav;0.1;utDcc.cc႟Iv; -.wav

# MVC_t]AMVC_obNWv


ZCo[gD[X(MVC)
o[T[J[N[(U), X[p[^bN IW
o[T[J[N[(), X[p[^bN IW -.wav; Ώۃjbghc;_
	A` Hit\EFFECT_ClawSlashHit(Orange)[01-03].bmp 32 1 1 O ێ Stab.wav;4; Ώۃjbghc 
Cht@O(U), Wv
Cht@O(), MVC_蓊
EF|w_bV(U), Wv
EF|w_bV(), a;A;a Slash.wav;X[p[^bN IW -.wav;Crash.wav;NeBJa -.wav
o[T[J[N[w(U), aˌ
o[T[J[N[w(), X[p[^bN IW Stab.wav; Ώۃjbghc f;4;_
	X[p[^bN IW -.wav; Ώۃjbghc f;_
	A` Hit\EFFECT_ClawSlashHit(Orange)[01-03].bmp 40 1 1 O ێ Stab.wav;3;_
	X[p[^bN IW -.wav; Ώۃjbghc f;_
	A` Hit\EFFECT_ClawSlashHit(Orange)[01-03].bmp 40 1 1 O ێ E] Stab.wav;3;_
	X[p[^bN IW -.wav;0.1;u<B><BIG>Die !!</B></BIG>v;Slash.wav; Ώۃjbghc f;_
	Slash.wav;MVC_dA` Hit\EFFECT_ClawSlashHit(Orange)[01-03].bmp 48 _
	Hit\EFFECT_ClawSlashHit(Orange)[01-03].bmp 48 1 1 -.wav 胆jbghc ێ E];_
	5; Ώۃjbghc  f

# MVC_obNWvAMVC_蓊AMVC_dA`


o[fB[(MVC)
i, i
TCuXg(U), Ca sN
TCuXg(),  Glass.wav
wr[A[, wr[}VK Weapon\EFFECT_Gatling01.bmp


IKbh(MVC)
IKXgCN(U),  Ώۃjbghc;_
	MVC_|e ("Unit\" & Info("jbg",UnitID(Ώۃjbg),"OtBbN")) 32 x t L Bow.wav
IKXgCN(), 
J[{ifBERC, G zCg
IKX}bV[(U), MVC_obNWv ;^bN -.wav
IKX}bV[(), A FightHit(1).wav;A FightHit(1).wav;_
	@퓬Aj_˘A`U Beam\EFFECT_Beam(White)[03-05].bmp 48 1 1 Bow.wav;_
	r[ zCg BreakOff.wav;MVC_w
IKfXgC[(), Bow.wav;MVC_dA` Beam\EFFECT_Beam(White)[03-05].bmp 40 _
	Beam\EFFECT_Beam(White)[03-05].bmp 40 2 1 ێ w E]
IKfXgC[(U), MVC_dA` Attack\EFFECT_Swing[01-05].bmp 60 _
	Attack\EFFECT_Swing[01-05].bmp 40 1.5 7 O _ _Q Swing(2).wav E]Q;_
	a 񓁗 Swing(2).wav
IKfXgC[(),  Whip.wav

# MVC_obNWvAMVC_|eˁAMVC_dA`AMVC_w


Vo[TC(MVC)
藠(), -
藠, ] MapBeam\EFFECT_360Beam(Orange)01.bmp 120
藠(), A IW Stab.wav
^LIu[h, {
S(U), ˘A` Bullet\EFFECT_MachineCannon(orange)[01-06].bmp 48 2 3 O Swing(2).wav
S(), A Slash.wav
藠藠(), -
藠(U), ] MapBeam\EFFECT_360Beam(Orange)01.bmp 120 ;_
	] MapBeam\EFFECT_360Beam(Orange)01.bmp 120 ;] MapBeam\EFFECT_360Beam(Orange)01.bmp 120 
藠(), A IW Stab.wav;A IW Stab.wav
(), MVC_]A` LightWeapon\EFFECT_LightSword(Orange)[02-02].bmp 48 5 1  px=90 Reload(2).wav ێ
(U), MVC_dA` Lightning\EFFECT_CU_HyperElectric(Yellow)[01-03].bmp 120 _
	LightWeapon\EFFECT_LightSword(Orange)[02-02].bmp 48 2 3 BeamGun.wav  pxQ=90
(), d
Xw(U), MVC_obNWv   U艺낵;_
	MVC_dA` Ice\EFFECT_IceRockPiller[01-02].bmp 48 _
	LightWeapon\EFFECT_LightSword(White)[02-02].bmp 48 1.5 1 Stab.wav ێ pxQ=-90;_
	A` Ice\EFFECT_IceRockPiller[01-02].bmp 48 3 1 胆jbghc Ice.wav ێ
Xw(), A Stab.wav
g@w(U), MVC_]A` Attack\EFFECT_StabRush[01-02].bmp 48 2 1 O Swing(2).wav ێ px=90;_
	MVC_dA` Action\EFFECT_Burn[01-11].bmp 48 _
	LightWeapon\EFFECT_LightSword(Red)[02-02].bmp 48 3.3 1 Breath.wav pxQ=90
g@w(), Β
C, I[㏸ IW

# MVC_obNWvAMVC_]A`AMVC_dA`


W[(MVC)
}jsC^[(U), Pbgp` Hand\EFFECT_Punch(White)09.bmp Whiz.wav
}jsC^[(), a
, ΂
d, d
}WJuXg, F


XpC(MVC)
_X(U), MVC_w 1 -.wav;1;MVC_w 1 -.wav;1
_X(), -
_VO\[h(), ͉] Weapon\EFFECT_ShortSword01.bmp 3 Sword.wav Ώۃjbghc
_VO\[h(U), z[~Oe Weapon\EFFECT_ThrowingDagger01.bmp 48 =3 
_VO\[h(), A
VbNXnh(U), G zCg
VbNXnh(), G zCg FightHit(2).wav;FightHit(2).wav
VbNXnhObv(U), MVC_obNWv  x ړ
VbNXnhObv(), wł 1 x;MVC_obNWv   x ㉺] 胆jbghc;
X^s[g\[h(), -
X^s[g\[h(U), se 摜t@C=Weapon\EFFECT_ThrowingSword01.bmp=_
	Weapon\EFFECT_ThrowingSword01.bmp=Weapon\EFFECT_ThrowingSword01.bmp=Weapon\EFFECT_ThrowingSword01.bmp=_
	Weapon\EFFECT_ThrowingSword01.bmp 32 =3 =5 
X^s[g\[h(), A;A
^tH[[(), jbgϐF CG[ Sword.wav
^tH[[(U), œ
^tH[[(), MVC_^tH[[;uԕό` MVC_^[1] Ώۃjbghc f;Ō;_
	uԕό` MVC_^[2] Ώۃjbghc f;_[W;_
	uԕό` MVC_^[3] Ώۃjbghc f;a;_
	uԕό` MVC_^[4] Ώۃjbghc f;Ō;_
	uԕό` MVC_^[5] Ώۃjbghc f;;_
	uԕό` MVC_^[6] Ώۃjbghc f;܌;_
	uԕό` MVC_^[7] Ώۃjbghc f;_[W;_
	uԕό` MVC_^[8] Ώۃjbghc f;_[W;_
	uԕό` MVC_^[9] Ώۃjbghc f;Ō;_
	uԕό` MVC_^[10] Ώۃjbghc f;_[W;_
	uԕό` MVC_^[11] Ώۃjbghc f;Ō;_
	uԕό` MVC_^[12] Ώۃjbghc f;;_
	uԕό` MVC_^[13] Ώۃjbghc f;a;MVC_^tH[[㏈
e|[g(_XEe|[g), @퓬Aj_MVC_wU 1 -.wav;1;e|[g

# MVC_^tH[[AMVC_^tH[[㏈AMVC_obNWvAMVC_w

# Q[ʂ̕ϐgp^[͂
#^tH[[(), uԕό` XMEN_ColossusU.bmp Ώۃjbghc f;Ō;_
#	uԕό` XMEN_IcemanU.bmp Ώۃjbghc f;_[W;_
#	uԕό` XMEN_SilverSamuraiU.bmp Ώۃjbghc f;a;_
#	uԕό` XMEN_OmegaRedU.bmp Ώۃjbghc f;Ō;_
#	uԕό` XMEN_JuggernautU.bmp Ώۃjbghc f;;_
#	uԕό` XMEN_WolverineU.bmp Ώۃjbghc f;܌;_
#	uԕό` XMEN_SpiralU.bmp Ώۃjbghc f;_[W;_
#	uԕό` XMEN_CycropsU.bmp Ώۃjbghc f;_[W;_
#	uԕό` XMEN_MagnetoU.bmp Ώۃjbghc f;Ō;_
#	uԕό` XMEN_StormU.bmp Ώۃjbghc f;_[W;_
#	uԕό` XMEN_PsylockeU.bmp Ώۃjbghc f;Ō;_
#	uԕό` XMEN_SentinelU.bmp Ώۃjbghc f;;_
#	uԕό` XMEN_WolverineU.bmp Ώۃjbghc f;a


Z`l(MVC)
Lv`[ou(U), ee Hand\EFFECT_Punch(Purple)15.bmp 32 u[ Autodoor(open).wav
Lv`[ou(), -
Lv`[ou(NeBJ), ߉摜 Common\EFFECT_BubbleSphere01.bmp BeamSaber.wav
~TC, ~TC 2
(U), G 
(U), Drill.wav;S]a Bullet\EFFECT_BeamRingCutter(White)01.bmp 32 -.wav
(), Ō
[U[, r[ bh
Pbgp`(U), 0.1;u<I>PbgEp`</I>v;e Hand\EFFECT_Punch(Purple)05.bmp 80 L 
Pbgp`(), 
n[hhCu(U), 0.1;u<I>n[hEhCu</I>v;X[p[p` sN
n[hhCu(), Crash.wav;X[p[p` sN Crash.wav;Crash.wav
vY}Xg[(U), BeamSaber(3).wav;MVC_]A` Common\EFFECT_LightningBall[01-03].bmp 64 1 5 O ێ
vY}Xg[(), A;d
nCp[Z`ltH[X(U), 0.1;u<I>nCp[EZ`lEtH[XB.cdrsqnx</I>v; partner(1);_
	se ("Unit\" & Info("jbg",UnitID(partner(1)),"OtBbN")) =3 =3 AntiAirMissile.wav
nCp[Z`ltH[X(),  Punch(Metal).wav; Punch(Metal).wav; Punch(Metal).wav

# MVC_]A`

Z`ltH[X(MVC)
̓, ^bN
(U), e Hit\EFFECT_VulcanHit01.bmp
(), A


WK[m[g(MVC)
A[XNGCNp`(U), a IW;nʏՌ IW Explode(Far).wav Ώۃjbghc;_
	e Rock\EFFECT_GroundRise01.bmp -.wav
A[XNGCNp`(), Ō
WK[m[g{fBvX(U), Wv; Ώۃjbghc f
WK[m[g{fBvX(), MVC_݂ vX Shock(Low).wav; Ώۃjbghc  f
lCX(U), œ
lCX(), ł 1 x;@퓬Aj_wbhobgU;| IW Warship.wav;ݒׂ Warship.wav 2 x
WK[m[gp`(U), wbhobg
WK[m[gp`(), 
wbhNbV(U), l`oړ^bN IW Bazooka(8Shot).wav
wbhNbV(), Ō Crash.wav;Ō Crash.wav; Crash.wav
wbhNbV(), $(jbg)̓WK[m[gwbhNbVōUB

# MVC_݂


}Oj[g[(MVC)
nCp[Ore[V(),  Bullet\EFFECT_HyperGravity01.bmp 32 BeamSaber.wav
nCp[Ore[V(U), 0.1;unCp[OuIv;z[~Oe Bullet\EFFECT_HyperGravity01.bmp 32 _
	px͈=15 =2 BeamSaber.wav
nCp[Ore[V(),  p[v BeamSaber.wav
nCp[Ore[V(NeBJ), BreakOff.wav;_
	A` Bullet\EFFECT_HyperGravity[01-04].bmp 32 2 1 O 胆jbghc ێ;_
	A` Bullet\EFFECT_HyperGravity[01-04].bmp 28 2 1 O 胆jbghc ێ;_
	A` Bullet\EFFECT_HyperGravity[01-04].bmp 32 2 1 O 胆jbghc ێ
}OleBbNuXg(U), 0.1;u}OleBbNuXgIv;a 񓁗 Swing(2).wav;e Wind\EFFECT_WindCutter(Pink)01.bmp 32   -.wav
}OleBbNuXg(),  sN Whip.wav
dElpX(U), 0.1;udElpXIv;z[~O[U[ u[ Beamvalcan.wav
dElpX(), z[~O[U[ u[ BeamSaber(4).wav
dElpX(), $(jbg)̓GNg}OleBbNpXōUB
dElfBXv^[(U), 0.1;ufBXv^[Iv;r[ p[v BeamShot.wav
dElfBXv^[(), r[ p[v
dElfBXv^[(), $(jbg)̓GNg}OleBbNfBXv^[ōUB
}OleBbNeyXg(),  Common\EFFECT_RosePetal(White)01.bmp BeamSaber(3).wav
}OleBbNeyXg(U), 0.1;u}OleBbNcceyXgIv;˘A` Bullet\EFFECT_ShotGunBullet[01-06].bmp 120 3 1 BeamSaber(3).wav
}OleBbNeyXg(), A` Hit\EFFECT_ShotGunHit[01-07].bmp 60 3 1 O 胆jbghc Punch(4).wav;_
	MVC_dA` Requid\EFFECT_BloodHit(White)[03-03].bmp 36 Requid\EFFECT_BloodHit(White)[03-03].bmp 36 1 1 _
	胆jbghc E]  ӂQ ێ;5
lVbNEFCu(), Charge(high).wav;A` Light\EFFECT_BurnOff(Blue)[05-01].gif 48 1.5 2 O ێ
lVbNEFCu(U), 0.1;u}OleBbNI VbNEFCuIIv;MVC_dA` Beam\EFFECT_MBeamHit(Blue)[01-03].bmp 80 _
	Impact\EFFECT_GrandEffect(Blue)[01-03].bmp 80 2 1 O Bazooka.wav px=90  O;_
	MVC_dA` Beam\EFFECT_MBeamHit(Blue)[01-03].bmp 80 _
	Impact\EFFECT_GrandEffect(Blue)[01-03].bmp 80 2 1 O Bazooka.wav px=90  ;_
	MVC_dA` Beam\EFFECT_MBeamHit(Blue)[01-03].bmp 80 Impact\EFFECT_GrandEffect(Blue)[01-03].bmp 80 2 1 _
	O Bazooka.wav px=90  
lVbNEFCu(),  Bazooka.wav;_
	MVC_]A` Beam\EFFECT_MBeamHit(Blue)[01-03].bmp 80 2 1 O Bazooka.wav 胆jbghc px=90 ;_
	 Bazooka.wav;_
	MVC_]A` Beam\EFFECT_MBeamHit(Blue)[01-03].bmp 80 2 1 O Bazooka.wav 胆jbghc px=90 ;_
	 Bazooka.wav
lVbNEFCu(), $(jbg)̓}OleBbNVbNEFCuōUB
U(}OleBbNtH[XtB[h), BeamCoat.wav;_
	A` Barrier\EFFECT_BeamCoat(Pink)[01-05].bmp 32 1.5 2 O;r[R[g -.wav tH[XtB[h
OreBXNC[Y(), U镐 Bullet\EFFECT_HyperGravity01.bmp 񓁗 BeamSaber(3).wav
OreBXNC[Y(U), 0.1;uOreBXNC[YIIv;tbV  Glass.wav
OreBXNC[Y(), 0.1;utnnnnnIv;d͈k d;utnnnnnI.Ml͔sꂽ̂Iv;


# MVC_]A`@MVC_dA`



xm(MVC)
EFu(), -
EFu(U), ee Hand\EFFECT_Punch(Black)01.bmp 32  Bow.wav
EFu(), A` MapBeam\EFFECT_360Beam(White)[01-04].bmp 48 1.5 1 O BreakOff.wav ێ;4
xmt@O(U), uԕό` Anime\Bullet\EFFECT_STG_Bullet(Black)05.bmp;MVC_obNWv  Cannon.wav
xmt@O(),  Ώۃjbghc f;X[p[_Cu Stab.wav;uԕό` Ώۃjbghc;_
	 Ώۃjbghc  f
xmbV(U), e Rock\EFFECT_RockPiller(Black)02.bmp 24 -.wav
xmbV(), Combo.wav;_
	MVC_]A` Hand\EFFECT_Tentacle(Black)[01-04].bmp 32 4 2 胆jbghc  px=90;Ō -.wav
EFuX[(U), [U[K Hand\EFFECT_Punch(Black)01.bmp 32 zCg Bow.wav
EFuX[(), j[h[U[ zCg BreakOff.wav; 胆jbghc f;_
	@퓬Aj_UグaU ; ;΂;2; 胆jbghc f;_
	@퓬Aj_aU ;΂;2; 胆jbghc f;@퓬Aj_aU ;_
	MVC_|e ("Unit\" & Info("jbg",UnitID(胆jbg),"OtBbN")) L  -.wav;_
	 胆jbghc ;΂
fXoCg(U), n\Ռg ubN -.wab
fXoCg(), _
	MVC_]A` Hand\EFFECT_Tentacle(Black)[01-04].bmp 24 1.5 2 胆jbghc  px=90 FightHit(1).wav;_
	MVC_]A` Hand\EFFECT_Tentacle(Black)[01-04].bmp 32 1.5 2 胆jbghc  px=90 FightHit(2).wav;_
	MVC_]A` Hand\EFFECT_Tentacle(Black)[01-04].bmp 40 1.5 2 胆jbghc  px=90 FightHit(1).wav;_
	MVC_]A` Hand\EFFECT_Tentacle(Black)[01-04].bmp 48 1.5 2 胆jbghc  px=90 FightHit(2).wav;_
	 -.wav
xmEFu(U), MVC_obNWv  ;_
	A` MapBeam\EFFECT_360Beam(White)[01-05].bmp 160 2 1 w ێ Bow.wav;4
xmEFu(), A` MapBeam\EFFECT_360Beam(White)[01-04].bmp 48 1.5 1 O BreakOff.wav ێ;4;_
	MVC_obNWv  ;Ō;Ō;Combo.wav;_
	MVC_]A` Hand\EFFECT_Tentacle(Black)[01-04].bmp 48 4 1 Ώۃjbghc ;A Whip.wav;_
	uԕό` Anime\Bullet\EFFECT_STG_Bullet(Black)05.bmp Ώۃjbghc;MVC_obNWv   -.wav;_
	 Ώۃjbghc f;X[p[_Cu Explode.wav;uԕό` Ώۃjbghc;_
	 Ώۃjbghc  f
g(XpC_[ZX), Hittyuu.wav;A` Common\EFFECT_LargeLightning[01-02].bmp 48 1 3 w  -.wav;
g(XpC_[ZX)(), $(jbg)͒OɊ댯@mčUB
V[hh(EFuV[h), 
Wv(EFuXCO), _
	@퓬Aj_MVC_]A`U Laser\EFFECT_NeedleLaser(White)[01-02].bmp 48 1 1  px=15 Bow.wav;_
	@퓬Aj_MVC_obNWvU  

# MVC_obNWvAMVC_]A`AMVC_|e



ubNn[g(MVC)
}ChQ[, tbV ubN
S(U),  Animal\EFFECT_Tiger(Green)01.bmp x
S(),  O[ Punch.wav
(U), e Creature\EFFECT_SuspectBird01.bmp x 
(),   BeamSaber.wav
_[NT_[(U), VbNr[  Thunder.wav
_[NT_[(), VbNr[  Thunder.wav
CtFm(U), ] Magic\EFFECT_MagicEmblem(Black)01.bmp 32 -.wav 
CtFm(), Β
CtFm(), MVC_]A` ShockBeam\EFFECT_TwinShockBeamHit(Blue)[01-10].bmp 60 3 1 Thunderbolt.wav _
	胆jbghc px=90;MVC_ϐF  胆jbghc -.wav
CtFm(), MVC_]A` Ice\EFFECT_Blizzard(White)[01-08].bmp 60 2 1 Storm.wav _
	胆jbghc px=90;MVC_ϐF  胆jbghc -.wav
WbWgfC(U), gUe Creature\EFFECT_SuspectBird01.bmp 24 =4 =3  px͈=10
WbWgfC(), 
n[gIu_[NlX(U), -
n[gIu_[NlX(), w ubN -.wav;Cannon.wav;_
	A` Magic\EFFECT_Fairy[01-02].bmp 20 1 1 O  胆jbghc ێ;_
	MVC_dA` Magic\EFFECT_Fairy[01-04].bmp 20 Magic\EFFECT_Fairy[01-04].bmp 20 1 1 _
	ӂQ E]Q 胆jbghc ێ;_
	MVC_dA` Magic\EFFECT_Fairy[01-04].bmp 20 Magic\EFFECT_Fairy[01-04].bmp 20 1 1 _
	 E]Q 胆jbghc ێ;_
	MVC_Abp[A;MVC_Abp[A;Warship.wav;_
	MVC_]A` Beam2\EFFECT_BeamShotGunHit(White)[01-05].bmp 80 1.5 2 ێ 胆jbghc  px=90
A[}Qh(U), Earthquake.wav;覐 -.wav;覐 -.wav
A[}Qh(), ;;

# MVC_]A`AMVC_dA`AMVC_Abp[AŁAMVC_ϐF



}[Y
# V}SXAXvbgV}SX
(U), r[ u[
(), Ō
z(U), i
z(), ł 2 Charge.wav;z 
~XeBbNXeA(U), 0.1;u(~XeBbNXeAI)v;] BodyParts\EFFECT_EvilEye(Green)01.bmp c
~XeBbNXeA(), _
	A` BodyParts\EFFECT_EvilEye(Green)[01-01].bmp 24 4 1 BreakOff.wav ێ 胆jbghc;_
	A` BodyParts\EFFECT_EvilEye(Yellow)[01-01].bmp 24 2 1 Charge(high).wav 胆jbghc;A
~XeBbNX}bV(U), 0.1;u(~XeBbNX}bVI)v;uԕό` Anime\BodyParts\EFFECT_CellWall(Green)01.bmp Ώۃjbghc;_
	MVC_obNWv  ; Ώۃjbghc f
~XeBbNX}bV(), X[p[_Cu;  Ώۃjbghc f
~XeBbNC(U), 0.1;u(~XeBbNCI)v;_
	LkU艺낵 SlideWeapon\EFFECT_SlideBeamSaber(Purple)[01-03].bmp 28 Laser.wav
~XeBbNC(), 
fBoC^[[V(U),   Ώۃjbghc -.wav
fBoC^[[V(), MVC_x@
nCp[~XeBbNC(U), 0.1;u(nCp[I ~XeBbNCI)v;_
	Lk] SlideWeapon\EFFECT_SlideBeamSaber(Purple)[01-03].bmp 32 Laser.wav 
nCp[~XeBbNC(), ;
g~XeBbNX}bV(U), 0.1;u(nCp[~XeBbNX}@@@@bVII)v;_
	e BodyParts\EFFECT_CellWall(Green)01.bmp 32 Cannon(8Shot).wav
g~XeBbNX}bV(), A;A
g~XeBbNX}bV(), $(jbg)̓nCp[~XeBbNX}bVōUB
JIXfBV(U), œ
JIXfBV(), ł 1 ; Ώۃjbghc f;_
	ό` Anime\Common\EFFECT_BubbleSphere(Green)01.bmp Charge(2).wav 胆jbghc; 胆jbghc f;_
	MVC_obNWv 胆jbghc   x -.wav;0.1;u(JIXfBVII)v;_
	uԕό` 胆jbghc;Explode(Nuclear).wav;_
	MVC_]A` Spin\EFFECT_WhirlWind(Green)[02-05].bmp 60 2 2 O 胆jbghc px=90;_
	MVC_obNWv 胆jbghc  ] ㉺]  x -.wav; Ώۃjbghc  f
	
# MVC_]A`AMVC_obNWvAMVC_x@t


hN^[EhD[(MVC)
tbg_Cu(U), 0.1;utbg_CuIv;MVC_X[p[LbN
tbg_Cu(), Ō
qhD~TC(U), 0.1;uqhD~TCIv;łグ Bullet\EFFECT_Missile05.bmp Missile(8Shot).wav;_
	ł낵 Bullet\EFFECT_Missile05.bmp -.wav
qhD~TC(), A
CK, r[Ct CG[ Weapon\EFFECT_SuperGun01.bmp
tHgVbg(U), 0.1;utHgEVbgIv;e Beam2\EFFECT_BeamShotGunHit(Pink)01.bmp 32 BeamShot.wav
tHgVbg(), _
	MVC_]A` Beam2\EFFECT_BeamShotGunHit(Pink)[01-03].bmp 36 1 1  胆jbghc Explode(Small).wav;_
	Ō -.wav
L[V[h(), ͉] Common\EFFECT_Particle(Orange)01.bmp 3 BeamSaber.wav
L[V[h(U), 0.1;uL[V[hIv;e Common\EFFECT_Particle(Orange)01.bmp -.wav
L[V[h(), A
vY}r[, r[ CG[
vY}r[(U), 0.1;uvY}r[Iv;r[ CG[
GNgbNPCW(U), d
GNgbNPCW(), d
XtBAtC(U), 0.1;uXtBAtCIv;Abp[;łグ Fire\EFFECT_FlameThrowerHit(Red)06.bmp 48;_
	MVC_]A` MapBeam\EFFECT_SectorBeam(Red)[01-09].bmp 360 3 1 BeamGun.wav px=180
XtBAtC(), MVC_]A` Beam\EFFECT_DBeamHit(Red)[01-08].bmp 64 3 1 _
	px=270 胆jbghc Cannon(4Shot).wav;Ō  -.wav
tHgAC(U), 0.1;utHgACIv;_
	MVC_]A` MapBeam\EFFECT_360Beam(Pink)[01-07].bmp 100 2 4 w _ BeamShot.wav
tHgAC(), r[VbgK ;r[VbgK ;r[VbgK 
hD[Y^C(U), Ȃ;e DGoods\EFFECT_CompactDisk01.bmp -.wav
hD[Y^C(), A` Light\EFFECT_LightScreen(Green)[01-01].bmp 52 8 1 胆jbghc w ێ BeamSaber(2).wav;_
	0.1;utnnnnnnccv;_
	MVC_dA` Common\EFFECT_ElectricDisCharge[01-06].bmp 60 _
	Light\EFFECT_LightScreen(Green)[01-01].bmp 52 2 5 胆jbghc w _ Thunder.wav;_
	0.1;utnnnnnncc.̋YIv;唚

# MVC_]A`AMVC_dA`AMVC_X[p[LbN


X[p[XN(MVC)
qvm^CY(U), oዅ  Laugh(OldMan).wav Ώۃjbghc
qvm^CY(), -
e_CU[(U), 0.1;ue_CU[Iv;_
	MVC_]A` Attack\EFFECT_Stick(H)[04-07].bmp 40 1.5 3   Swing(2).wav
e_CU[(), A; Explode(Small).wav
I[r^ObW(U), ftHg;uԕό` Anime\Common\EFFECT_Tornado(Orange)01.bmp Ώۃjbghc;Fire.wav;_
	0.1;uRIIv;MVC_dA` Slash\EFFECT_HyperSlashLine(Red)[01-04].bmp 48 _
	Slash\EFFECT_HyperSlashLine(Red)[01-04].bmp 48 2 1 ㉺] E];_
	uԕό` Anime\Common\EFFECT_Tornado(Orange)02.bmp Ώۃjbghc;_
	MVC_dA` Slash\EFFECT_HyperSlashLine(Red)[01-03].bmp 48 _
	Slash\EFFECT_HyperSlashLine(Red)[01-03].bmp 48 2 1 ㉺] E] ێ
I[r^ObW(), A
I[r^ObW(NeBJ), uԕό` Ώۃjbghc;0.1;utFC^oX^[Iv;_
	@퓬Aj_Uグ削aU;@퓬Aj_Ŗ;ftHg
eIX}bV(U),  0.1;ueIX}bVIv;A` Effect\EFFECT_TelePort(Blue)[01-03].bmp 64 1.5 1 Beam2.wav;_
	 Ώۃjbghc f
eIX}bV(), ˂}~ Attack\EFFECT_Stick(H)01.bmp 32 -.wav;_
	MVC_dA` Light\EFFECT_LightGeyser(Orange)[01-03].bmp 80 _
	Impact\EFFECT_GrandEffect(Orange)[01-03].bmp 80 2 1  Warship.wav 胆jbghc;Ō -.wav
GXeBbNX(U), Lk Hand\EFFECT_GumArm(Purple)[01-03].bmp 28 Bow.wav
GXeBbNX(), 0.1;uGXeBbNXIv;_[W  BreakOff.wav;MVC_蓊 ];_
	u[oX^[;MVC_蓊 ];u[oX^[;0.1;uGXeBbNXI.tnnnnIv;_
	wł 1 Door(Open)(2).wav;΂ Shock(Low).wav
XNg[`(), ό` Anime\Common\EFFECT_Tornado(Purple)01.bmp Door(Open)(2).wav
XNg[`(U), 0.1;un[bnnnnnIIv; Ώۃjbghc f;  Breath.wav
XNg[`(),   Breath.wav
CtFm(U), 0.1;uCtFmHHHIIv;MVC_dA` Explode\EFFECT_Explode(Orange)[06-11].bmp 80 _
	Explode\EFFECT_Explode(Red)[07-12].bmp 120 5 1 w ێ Ώۃjbghc Breath.wav
CtFm(), ̕
fXyieB(U), 0.1;ufXyieBIIv;_
	A` Effect\EFFECT_TelePort(Blue)[01-03].bmp 64 1.5 1 Beam2.wav; Ώۃjbghc f
fXyieB(), ˂}~ Attack\EFFECT_Stick(H)01.bmp 32 -.wav; Ώۃjbghc f;_
	MVC_dA` Light\EFFECT_LightGeyser(Orange)[01-03].bmp 80 _
	Impact\EFFECT_GrandEffect(Orange)[01-03].bmp 80 2 1  Warship.wav 胆jbghc;_
	MVC_݂ Door(Open)(2).wav ێ;uދHv;0.1;_
	ucI@cI@cI@cIv;_
	ݒׂ FightHit(1).wav;@퓬Aj_aU ;_
	MVC_dA` Light\EFFECT_LightGeyser(Orange)[01-03].bmp 80 _
	Impact\EFFECT_GrandEffect(Orange)[01-03].bmp 80 2 1  Warship.wav 胆jbghc;_
	@퓬Aj_aU ;_
	MVC_dA` Light\EFFECT_LightGeyser(Orange)[01-03].bmp 80 _
	Impact\EFFECT_GrandEffect(Orange)[01-03].bmp 80 2 3  Warship.wav 胆jbghc;_
	@퓬Aj_LkU Hand\EFFECT_GumArm(Purple)[01-03].bmp 28 BreakOff.wav;0.1;_
	umI cIIv;ł 1; Transform.wav

# MVC_]A`AMVC_dA`AMVC_蓊


h[}D(MVC)
tCJ[ybg(U), Fire.wav;MVC_]A` Fire\EFFECT_FlameWall(Orange)[01-04].bmp 16 2 2  ێ 
tCJ[ybg(), ̕
_[Nz[(U), Storm.wav;MVC_dA` Bullet\EFFECT_BeamRingCutter(Black)[01-04].bmp 32 _
	Bullet\EFFECT_HyperGravity[01-04].bmp 32 2 2 胆jbghc ێ
_[Nz[(), MVC_dA` Bullet\EFFECT_BeamRingCutter(Black)[01-04].bmp 32 _
	Bullet\EFFECT_HyperGravity[01-04].bmp 32 1.2 4 胆jbghc w FightHit(2).wav
stBPCV(U), MVC_]A` Beam2\EFFECT_HyperBeamHit(Black)[08-05].bmp 96 2 1 _
	 BeamCannon(2).wav ێ px=90 
stBPCV(), Abp[ Explode.wav
_[NXy(U), MVC_]A` Bullet\EFFECT_MachineCannon(Red)[01-06].bmp 240 2 4 Bomb.wav _
	l`o px=270 
_[NXy(), A  Fire(2).wav; -.wav
Xg[Nt@CA(),  Impact\EFFECT_ImpactBall(Red)02.bmp Fire.wav
Xg[Nt@CA(U), 0.1;uccfIv;z[~Oe Impact\EFFECT_ImpactBall(Red)02.bmp 32 x O]  -.wav
Xg[Nt@CA(),   Fire(2).wav; -.wav
JIeBbNtC(U), 0.1;uJIeBbNtCIv;MVC_]A` Fire\EFFECT_HyperFire(Red)[01-07].bmp 96 4 1 _
	 px=180 ێ  FlameThrower.wav
JIeBbNtC(), ˘A` Fire\EFFECT_FlameThrowerHit(Red)[01-09].bmp 80 3 1 FlameThrower.wav
_[NfBV(U), 0.1;u_[NfBVv;Uグ -.wav;e Bullet\EFFECT_GroundCutter(Purple)01.bmp -.wav
_[NfBV(),   Splash.wav;qW  -.wav;_
	ό` Anime\Common\EFFECT_BubbleSphere(Purple)01.bmp -.wav 胆jbghc;_
	A` Event\BlackOut[01-06].bmp 680 10 1 胆jbghc w ێ;_
	u悤Ä̗ցv;MVC_dA` Hit\EFFECT_Fang[05-03].bmp 64 _
	Break\EFFECT_Crack[01-03].gif 680 10 1 BreakOff.wav ێ w 胆jbghc;_
	uԕό` 胆jbghc;bj  Glass.wav
	
# MVC_dA`AMVC_]A`


[hbN(MVC)
AiCYL[u(U), 0.1;uAiCYL[uIv;MVC_dA` Impact\EFFECT_ImpactBallHit(Blue)[01-05].gif 48 _
	DGoods\EFFECT_Dice(Blue)[01-01].bmp 32 2 1  ێ Button3.wav
AiCYL[u(), z WindowOpen.wav
tu[Xg(U), X[p[^bN IW
tu[Xg(), X[p[^bN IW FightHit(1).wav
aD{(U), Explode(Small).wav;MVC_]A` Weapon\EFFECT_IronBall[02-02].bmp 28 1 1 Ώۃjbghc ێ;_
	MVC_]A` Weapon\EFFECT_IronBall[02-02].bmp 28 1 1 O px=15 ێ;_
	MVC_]A` Weapon\EFFECT_IronBall[02-02].bmp 28 1 1  px=30 ێ
aD{(), 
oDuX^[, r[
oDuX^[(U), 0.1;uTCIjbNuX^[Iv;r[
jDC~l[V(U), 0.1;uL[C~l[VIv;G 
jDC~l[V(), 0.1;uȂHIv;MVC_]A` Hit\EFFECT_TentacleHit(Yellow)[01-04].bmp 64 2 1  ێ _
	胆jbghc Reload.wav;0.1;uȂHI.l̂߂ɋ׃FIIv;_
	MVC_dA` Hit\EFFECT_TentacleHit(Yellow)[04-04].bmp 64 Common\EFFECT_ElectricDisCharge[01-06].bmp 64 _
	2 4 _Q  胆jbghc Thunderbolt.wav;wł 1 -.wav;΂
nCp[ouX^[, r[
nCp[ouX^[(U), 0.1;unCp[TCIjbNuX^[Iv;r[
~bgo[Xg(U), 0.1;u~bgo[XgIv;X[p[^bN sN
~bgo[Xg(), 0.1;ujbnnnnnnnn@IIv;_
	X[p[p` sN;X[p[p` sN;X[p[p` sN 90;X[p[p` sN 90;_
	X[p[p` sN 90

# MVC_dA`AMVC_]A`


^XN}X^[(MVC)
EFuXEBO, Wv
EFuXEBO(U), 0.1;uXpCfBXEBOIv;Wv
`[WOX^[(U), 0.1;uV[hXLIv;X[p[^bN sN
`[WOX^[(), X[p[^bN sN FightHit(1).wav
GC}X^[, |
GC}X^[(U), 0.1;uGC Iu z[NACIv;莝A Weapon\EFFECT_Bow00.bmp 32 Ώۃjbghc _
	LightWeapon\EFFECT_LightArrow(Pink)01.bmp 32 Bow.wav
GC}X^[(), _[W sN Stab.wav;_[W sN Stab.wav;_[W sN Stab.wav
K[h}X^[(U), @퓬Aj_˂폀 Shield\EFFECT_FireShield01.bmp Reload(2).wav
K[h}X^[(), MVC_dA` Hit\EFFECT_Damage(Blue)[01-05].bmp 64 Shield\EFFECT_FireShield[01-01].bmp 32 _
	2 1 Sword.wav;@퓬Aj_hˍU;@퓬Aj_h˖;@퓬Aj_sXgU; -.wav
\[h}X^[(U), ˂ˌ -.bmp -.wav;a
\[h}X^[(), a
\[h}X^[(NeBJ), @퓬Aj_wbhobgU;@퓬Aj_Ŗ;_
	@퓬Aj_h˖;@퓬Aj_sXgU;@퓬Aj_Ŗ -.wav;ftHg
MIA[(U), 莝 Weapon\EFFECT_Bow00.bmp 32 Ώۃjbghc _
	LightWeapon\EFFECT_LightArrow(Pink)01.bmp 32 Bow.wav Beamvalcan.wav
MIA[(), _ sN Stab.wav
C[WXJE^[(U), 0.1;uV[Nbg[uIv;@퓬Aj_˂폀 Shield\EFFECT_FireShield01.bmp Reload(2).wav
C[WXJE^[(),  0.1;u؂̂łIv;MVC_dA` Hit\EFFECT_Damage(Blue)[01-05].bmp 64 _
	Shield\EFFECT_FireShield[01-01].bmp 32 2 1 Sword.wav;0.1;u؂̂łI.\[h Iu ubNiCgIIv;_
	Aa;@퓬Aj_aU;a;X[p[^bN ;h;_
	u؂̂łI.\[h Iu ubNiCgII.ȂƂł邩Hv;@퓬Aj_sXgU; -.wav
V[hh, 

# MVC_dA`


TmX(MVC)
Kgbg}Ch(U), MVC_ϐF u[;tbV
Kgbg}Ch(), -
Kgbg}Ch(NeBJ), ] 3
Kgbg^C(U), MVC_ϐF bh;_
	se Action\EFFECT_LightScreen01.bmp 48 =1 =1 pxŒ x Interference.wav
Kgbg^C(), -
Kgbg^C(NeBJ), jbgϐF ubN BeamSaber.wav
fXXtBA(U), Ȃ;e Common\EFFECT_BubbleSphere01.bmp 24 -.wav
fXXtBA(), ߉摜 Common\EFFECT_BubbleSphere01.bmp Bubble.wav
^C^NbV(U), X[p[p` 
^C^NbV(), h FightHit(3).wav
KgbgXy[X(), MVC_ϐF p[v; Bullet\EFFECT_HyperGravity02.bmp 24 BeamShot.wav
KgbgXy[X(U), A` Bullet\EFFECT_HyperGravity[02-02].bmp 24 1 1 ێ;_
	A` Explode\EFFECT_BigExplodeA(Black)[02-02].bmp 48 1 1  ێ;_
	A` Explode\EFFECT_BigExplodeA(Black)[01-01].bmp 64 3 1  ێ;Charge(2).wav;_
	MVC_dA` Bullet\EFFECT_ShotGunBullet[06-01].bmp 60 _
	Explode\EFFECT_BigExplodeA(Black)[01-06].bmp 64 2 4  ӂQ px=-90;BeamCoat.wav;_
	A` Explode\EFFECT_BigExplodeA(Purple)[01-01].bmp 64 3 1  胆jbghc ێ;_
	A` Explode\EFFECT_BigExplodeA(Black)[01-01].bmp 64 3 1  胆jbghc ێ;Breath.wav;_
	MVC_dA` Bullet\EFFECT_ShotGunBullet[01-06].bmp 60 _
	Explode\EFFECT_BigExplodeA(Black)[01-06].bmp 64 2 5 O  ӂQ 胆jbghc px=-90
KgbgXy[X(), 
Kgbg\E(U), MVC_ϐF O[;_
	MVC_]A` ShockBeam\EFFECT_ShockBeam(Green)[01-06].bmp 60 3 1   ێ BeamSaber(3).wav
Kgbg\E(), BeamCoat.wav;_
	MVC_]A` ShockBeam\EFFECT_ShockBeam(Green)[02-07].bmp 60 3 3 胆jbghc  ێ px=180;_
	z  -.wav
KgbgAeB(U), MVC_ϐF IW;_
	A` Barrier\EFFECT_MoveKekkai(Purple)[01-03].gif 120 5 2 Earthquake.wav ێ 胆jbghc;_
	A` Barrier\EFFECT_MoveKekkai(Purple)[01-03].gif 100 1 1 FastGun.wav ێ 胆jbghc;_
	A` Barrier\EFFECT_MoveKekkai(Purple)[01-03].gif 80 1 1 ێ 胆jbghc;_
	A` Barrier\EFFECT_MoveKekkai(Purple)[01-03].gif 60 1 1 ێ 胆jbghc
KgbgAeB(),_[W Crash.wav
Kgbgp[(U), MVC_ϐF sN;Ȃ;e Explode\EFFECT_BigExplodeA(Orange)03.bmp 60
Kgbgp[(), A

# MVC_]A` MVC_dA` MVC_ϐF


A|JvX(MVC)
gUt@C[{[(U), e Bullet\EFFECT_Cannon04.bmp 28
gUt@C[{[(), 
t@C[{[(), @퓬Aj_bNIU 胆jbghc
t@C[{[(U), z[~Oe Fire\EFFECT_FlameThrowerHit(Red)07.bmp 24 =3  Cannon.wav
t@C[{[(), 
tNg[U[(U), MVC_]A` Beam\EFFECT_Beam(Blue)[01-05].bmp 56 3 1 _ Beam.wav;_
	MVC_]A` Beam\EFFECT_Beam(Blue)[01-05].bmp 56 3 1 _ Beam.wav
tNg[U[(), r[ u[ _;r[ u[ _
Ռg(U), a;nʏՌ IW Explode(Far).wav Ώۃjbghc;_
	e Bullet\EFFECT_GroundCutter(Yellow)01.bmp -.wav
Ռg(), Ō;
n}[, ŕ Weapon\EFFECT_IronBall02.bmp
AC[U[(U), i -.wav;_
	MVC_]A` Beam\EFFECT_2MBeam(Yellow)[03-05].bmp 48 1 4 LaserGun.wav ێ  px=-30
AC[U[(),  Explode.wav
h(U), hˌ
h(), h

# MVC_]A` 



}[Y
# IX[g
TCuXg, l`og sN
nCp[Ore[V(),  Bullet\EFFECT_AuraBall(Green)02.bmp 32 BeamSaber.wav
nCp[Ore[V(U), z[~Oe Explode\EFFECT_BigExplodeA(Green)02.bmp 48 _
	px͈=15 =2 BeamSaber.wav
nCp[Ore[V(),  O[ BeamSaber.wav
nCp[Ore[V(NeBJ), BreakOff.wav;_
	A` Explode\EFFECT_BigExplodeA(Green)[01-02].bmp 48 1 2 O 胆jbghc ێ;_
	A` Explode\EFFECT_BigExplodeA(Green)[02-03].bmp 48 1 2 O 胆jbghc ێ;_
	A` Explode\EFFECT_BigExplodeA(Green)[01-02].bmp 48 1 2 O 胆jbghc ێ
}OleBbNeyXg(),  Common\EFFECT_RosePetal(White)01.bmp BeamSaber(3).wav
}OleBbNeyXg(U), ˘A` Bullet\EFFECT_ShotGunBullet[01-06].bmp 120 3 1 BeamSaber(3).wav
}OleBbNeyXg(), A` Hit\EFFECT_ShotGunHit[01-07].bmp 60 3 1 O 胆jbghc Punch(4).wav;_
	MVC_dA` Requid\EFFECT_BloodHit(White)[03-03].bmp 36 Requid\EFFECT_BloodHit(White)[03-03].bmp 36 1 1 _
	胆jbghc E]  ӂQ ێ;5
wbhNbV(IX[g)(U), X[p[^bN IW
wbhNbV(IX[g)(), Crash.wav;X[p[p` IW Crash.wav;Crash.wav
KIveBbNuXg, r[ u[
lVbNEFCu(U), MVC_dA` Beam\EFFECT_MBeamHit(Yellow)[01-03].bmp 80 _
	Impact\EFFECT_GrandEffect(Yellow)[01-03].bmp 80 2 1 O Bazooka.wav px=90 ;_
	MVC_dA` Beam\EFFECT_MBeamHit(Yellow)[01-03].bmp 80 _
	Impact\EFFECT_GrandEffect(Yellow)[01-03].bmp 80 2 1 O Bazooka.wav px=90  ;_
	MVC_dA` Beam\EFFECT_MBeamHit(Yellow)[01-03].bmp 80 Impact\EFFECT_GrandEffect(Yellow)[01-03].bmp 80 2 1 _
	O Bazooka.wav px=90  胆jbghc
lVbNEFCu(),  Bazooka.wav;_
	MVC_]A` Beam\EFFECT_MBeamHit(Yellow)[01-03].bmp 80 2 1 O Bazooka.wav 胆jbghc px=90 ;_
	 Bazooka.wav;_
	MVC_]A` Beam\EFFECT_MBeamHit(Yellow)[01-03].bmp 80 2 1 O Bazooka.wav 胆jbghc px=90 ;_
	 Bazooka.wav
lVbNEFCu(), $(jbg)̓}OleBbNVbNEFCuōUB
N[(U), i
N[(), Ō;
r[(U), MVC_]A` Beam2\EFFECT_BeamShotGun(White)[01-05].bmp 48 2 1 BeamShot.wav  px=-135;_
	MVC_]A` Beam2\EFFECT_BeamShotGun(White)[01-05].bmp 48 2 1 BeamShot.wav px=-90;_
	MVC_]A` Beam2\EFFECT_BeamShotGun(White)[01-05].bmp 48 2 1 BeamShot.wav  px=-45;_
	MVC_]A` Beam\EFFECT_LBeamHit(LightBlue)[01-03].bmp 80 2 1 O AntiAirMissile.wav px=90 ;_
	MVC_]A` Beam\EFFECT_LBeamHit(LightBlue)[01-03].bmp 80 2 1 O AntiAirMissile.wav  px=90 ;_
	MVC_]A` Beam\EFFECT_LBeamHit(LightBlue)[01-03].bmp 80 2 1 O AntiAirMissile.wav _
	胆jbghc px=90 
r[(),  Explode(Long).wav
ً}e|[g(_)(), $(jbg)͂ɂ͂ȂB

# MVC_]A` MVC_dA`


LveR}h[(MVC)
LveLbN(U), LbN; Ώۃjbghc;_
	MVC_|e ("Unit\" & Info("jbg",UnitID(Ώۃjbg),"OtBbN")) 32 x t E] Swing.wav
LveLbN(), ; -.wav
R}h[XgCN(), MVC_[g 3
R}h[XgCN(U)(MVC_[g1]), 摜 Unit\CCM_ShoU.bmp Swing.wav
R}h[XgCN()(MVC_[g1), a;@퓬Aj_MVC_[g㏈
R}h[XgCN(U)(MVC_[g2), e Unit\CCM_JennetyU.bmp Drill(2).wav x
R}h[XgCN()(MVC_[g2), AȂ Stab.wav;@퓬Aj_MVC_[g㏈
R}h[XgCN(U)(MVC_[g3), 莝 CCM_HooverU.bmp 32 Ώۃjbghc Bullet\EFFECT_ICBM02.bmp 64 Missile.wav
R}h[XgCN()(MVC_[g3), ;@퓬Aj_MVC_[g㏈
R}h[XgCN(),	@퓬Aj_MVC_[g㏈
R}h[XgCN(U), @퓬Aj_MVC_[g㏈
R}h[XgCN(؂蕥), @퓬Aj_MVC_[g㏈
R}h[XgCN(}), @퓬Aj_MVC_[g㏈
R}h[XgCN(j~), @퓬Aj_MVC_[g㏈
R}h[XgCN(), @퓬Aj_MVC_[g㏈
Lvet@CA[, Ή
LveR_[(U), a;Warship.wav;_
	MVC_]A` Light\EFFECT_LightGeyser(LightBlue)[01-03].bmp 120 1 2  
LveR_[(),  Crash.wav;d
LveXg[(), Chaff.wav;_
	MVC_]A` Bullet\EFFECT_MachineCannon(Purple)[03-01].bmp 120 3 1 w px=90;_
	MVC_R}h[`[W;3
LveXg[(U), Abp[
LveXg[(), MVC_Abp[A FightHit(1).wav;_
	MVC_eђ Unit\CCM_HooverU.bmp 32 FightHit(3).wav px=120 Ίp;_
	MVC_eђ Unit\CCM_JennetyU.bmp 32 Stab.wav px=90 Ίp;_
	MVC_eђ Unit\CCM_ShoU.bmp 32 Slash.wav px=60 Ίp;_
	MVC_eђ Unit\CCM_HooverU.bmp 32 FightHit(3).wav px=120 Ίp;_
	MVC_eђ Unit\CCM_JennetyU.bmp 32 Stab.wav px=90 Ίp;_
	MVC_eђ Unit\CCM_ShoU.bmp 32 Slash.wav px=60 Ίp;_
	@퓬Aj_aU -.wav;.1;u<I><B><BIG>`FXgH[II</BIG></B></I>v;_
	啬o Warship.wav 胆jbghc; Crash.wav
LveXg[(Ƃǂ), _
	@퓬Aj_MVC_]A`U Explode\EFFECT_Explode(Orange)[01-10].bmp 100 3 1 w ێ Explode.wav;_
	MVC_R}h[`[W;7
Lve\[h(), Chaff.wav;_
	MVC_]A` Bullet\EFFECT_MachineCannon(Purple)[03-01].bmp 120 3 1 w px=90;_
	MVC_R}h[`[W;3
Lve\[h(U), 0.1;u<I><B><BIG>LveI</BIG></B></I>v;nʏՌ Cgu[ -.wav Ώۃjbghc;_
	MVC_]A` Beam\EFFECT_MBeam(LightBlue)[01-05].bmp 100 5 1 ێ AntiAirMissile.wav px=90;5;_
	u<I><B><BIG>LveI \HHHHhII</BIG></B></I>v;AntiShipMissile.wav;_
	MVC_]A` Beam\EFFECT_MBeam(LightBlue)[05-06].bmp 100 0.3 2 ێ  px=75;_
	MVC_]A` Beam\EFFECT_MBeam(LightBlue)[05-06].bmp 100 0.3 2 ێ  px=55;_
	MVC_]A` Beam\EFFECT_MBeam(LightBlue)[05-06].bmp 100 0.3 2 ێ  px=35;_
	MVC_]A` Beam\EFFECT_MBeam(LightBlue)[05-06].bmp 100 0.3 2 ێ  px=15;_
	MVC_]A` Beam\EFFECT_MBeam(LightBlue)[05-06].bmp 100 0.3 4 ێ  px=-5
Lve\[h(), | Crash.wav
Lve\[h(Ƃǂ), _
	@퓬Aj_MVC_]A`U Explode\EFFECT_Explode(Orange)[01-10].bmp 100 3 1 w ێ Explode.wav;_
	MVC_R}h[`[W;7

# R}h[pAAMVC_[gAMVC_]A`AMVC_|eˁAMVC_eђ


WTIg(MVC)
TIgt@C[(U), jbgϐF bh Ώۃjbghc FastGun.wav; Ώۃjbghc
TIgt@C[(), 
TIghLbN(), -
TIghLbN(U), MVC_obNWv  ; Ώۃjbghc f;_
	˘A` Spin\EFFECT_WhirlWind(Yellow)[01-03].bmp 64 1 1 Drill.wav
TIghLbN(), XsWvA^bN CG[; Ώۃjbghc  f
TIgXg[g(U), X[p[p` CG[
TIgXg[g(), ;  -.wav
TIg_Ci}Cg(), -
TIg_Ci}Cg(U), MVC_ϐF CG[ -.wav;uԕό` -.bmp Ώۃjbghc;_
	A` Light\EFFECT_BurnOff(Orange)[01-09].gif 80 3 1 Explode.wav O ێ
TIg_Ci}Cg(), uԕό` Ώۃjbghc;
TIg^Ct[(U), XsA^bN CG[
TIg^Ct[(), XsA^bN CG[ Punch.wav
TIgNbV(U), i
TIgNbV(), ł 1; Ώۃjbghc f; Crash.wav;Abp[ Crash.wav;_
	 Crash.wav;Abp[ Crash.wav; Ώۃjbghc 
TIgTCN(U),  Ώۃjbghc f;Storm.wav;_
	A` Wind\EFFECT_CU_Tornado(Orange)[01-04].bmp 100 2 4 O 
TIgTCN(), _
	A` Wind\EFFECT_CU_Tornado(Orange)[01-04].bmp 100 2 4 胆jbghc O  Storm.wav;_
	 Ώۃjbghc  f;MVC_obNWv  x  ] 胆jbghc ㉺] -.wav
ufBAoJ(U), 莝˘A` Hand\EFFECT_RocketPunch(Red)01.bmp 80 _
	Bullet\EFFECT_MachineCannon(Red)[01-06].bmp 100 3 3 Bazooka(8Shot).wav
ufBAoJ(), MVC_]A` ShootAnime\EFFECT_ChainGunHit(Red)[01-07].bmp 100 3 3 _
	胆jbghc  Bazooka(8Shot).wav;ό` CBOTS_Brodia.bmp Bazooka(8Shot).wav Ώۃjbghc;_
	@퓬Aj_bNIU Bazooka(8Shot).wav;@퓬Aj_莝˘A`U _
	Hand\EFFECT_RocketPunch(Red)01.bmp 40 ShootAnime\EFFECT_ChainGunShot(Red)[01-04].bmp 80 2 4 Bazooka(8Shot).wav;_
	MVC_]A` ShootAnime\EFFECT_ChainGunHit(Red)[01-07].bmp 100 3 3 胆jbghc  _
	Bazooka(8Shot).wav;ό` Ώۃjbghc
ufBAp`(U), X[p[^bN  Warship.wav;e Hand\EFFECT_Punch(Red)01.bmp 80 -.wav
ufBAp`(), ; Crash.wav

# MVC_]A`AMVC_ϐFAMVC_obNWv


XgC_[(MVC)
IvV(U), _
	莝 Shield\EFFECT_SmallShield01.bmp 24 Ώۃjbghc Hit\EFFECT_Damage(Blue)01.bmp BeamShot.wav;_
	莝 Shield\EFFECT_SmallShield01.bmp 24 Ώۃjbghc Hit\EFFECT_Damage(Blue)01.bmp BeamShot.wav
IvV(), _[W;Ō
@W(U), @퓬Aj_] Whiz.wav -; Ώۃjbghc f; Swing.wav;_
	MVC_]A` Bullet\EFFECT_MachineCannon(Purple)[03-02].bmp 120 1.5 1 px=90 w ێ 胆jbghc
@W(),  Ώۃjbghc ;X[p[LbN
GNXJo[(U), X[p[p` 
GNXJo[(), X[p[p`  Slash.wav
AmN(U), a  Slash(4).wav
AmN(), a Slash.wav
O(U), Ȃ Slash(4).wav;_
	MVC_]A` Wind\EFFECT_WindCutter(LightBlue)[04-01].bmp 64 1.5 1 ێ  
O(), a  Slash.wav
MI(U),gUe 摜t@C=Creature\EFFECT_SuspectBird01.bmp=Creature\EFFECT_SuspectBird01.bmp=_
	Animal\EFFECT_Tiger(White)01.bmp=Animal\EFFECT_Tiger(White)01.bmp 32 =4 =3  Bazooka(8Shot).wav
MI(), 
OiN(U), ^bN
OiN(), ł 1 ; 胆jbghc f;_
	@퓬Aj_˂}~U ("Unit\" & Info("jbg",UnitID(胆jbg),"OtBbN")) Cannon.wav;_
	 胆jbghc  f; Ώۃjbghc f;_
	MVC_dA` Beam\EFFECT_2BeamHit(Orange)[01-03].bmp 60 Beam\EFFECT_2BeamHit(Orange)[01-03].bmp 60 _
	3 1 Slash.wav px=30 pxQ=150 胆jbghc ێ;2;Ō -.wav;_
	MVC_dA` Beam\EFFECT_2BeamHit(Orange)[01-03].bmp 60 Beam\EFFECT_2BeamHit(Orange)[01-03].bmp 60 _
	3 1 Slash.wav px=-45 pxQ=-135 胆jbghc ێ;2;Ō -.wav;_
	MVC_dA` Beam\EFFECT_2BeamHit(Orange)[01-03].bmp 60 Beam\EFFECT_2BeamHit(Orange)[01-03].bmp 60 _
	3 1 Slash.wav px=60 pxQ=180 胆jbghc ێ;2;Ō -.wav;_
	MVC_]A` Bullet\EFFECT_MachineCannon(Purple)[03-02].bmp 120 1 1 px=90 w 胆jbghc;_
	X[p[LbN; Ώۃjbghc  f
E{X, ͉] Shield\EFFECT_SmallShield01.bmp UnitOn.wav 2
E{X(), IvV$(jbg)̎͂]n߂B
Eo, @퓬Aj_򖗖  BeamSaber(4).wav

# MVC_]A` MVC_dA`


[(MVC)
[oX^[(U), e Bullet\EFFECT_AuraBall(LightBlue)01.bmp
[oX^[(),  Cgu[ Explode(Small).wav
bN{[, R΂ DGoods\EFFECT_SoccerBall01.bmp
ԑe(U),  DGoods\EFFECT_Rose(Red)01.bmp x
ԑe(), 
i, œ
i, i
i, ΂
i, LbN
gl[hz[h(U), e Bullet\EFFECT_STG_Bullet(White)01.bmp 8 -.wav;Storm.wav;_
	MVC_]A` Spin\EFFECT_WhirlWind(White)[01-06].bmp 56 3 2 胆jbghc ێ  px=90
gl[hz[h(), MVC_Abp[A
#r[gv[(),  RM_BeatU.bmp
r[gv[(),  Bullet\EFFECT_STG_Bullet(LightBlue)01.bmp 12
r[gv[(U), ό` Anime\BodyParts\EFFECT_CellWall(LightBlue)01.bmp;_
	LmC Bow.wav;LmC Bow.wav;LmC Bow.wav;e
r[gv[(), LmC;LmC;
#bVh(),  RM_RushU.bmp
bVh(),  Animal\EFFECT_Tiger(Pink)01.bmp
bVh(U), ό` Anime\Rock\EFFECT_LargeBoulder(Red)01.bmp;hˌ
bVh(), h
nCp[[(), Eʕ Animal\EFFECT_Tiger(Pink)01.bmp 24 -.wav Bullet\EFFECT_STG_Bullet(LightBlue)01.bmp 12 
nCp[[(U), ό` Anime\Creature\EFFECT_SuspectRobot01.bmp;_
	MVC_dA` ShockBeam\EFFECT_ShockBeam(Blue)[02-07].bmp 60 Bullet\EFFECT_MachineCannon(Orange)[01-06].bmp 80 _
	4 1 MultipleRocketLauncher(Light).wav ;X[p[~TC 2  -.wav;_
	MVC_dA` ShockBeam\EFFECT_ShockBeam(Blue)[02-07].bmp 60 Bullet\EFFECT_MachineCannon(Orange)[01-06].bmp 80 _
	4 1 MultipleRocketLauncher(Light).wav ;X[p[~TC 2  -.wav
nCp[[(), VbNr[;A;唚
[tV[h, ؂̗t
_~[([tV[h), ؂̗t
Eo, 2;BeamShot.wav;2;BeamShot.wav;o  BeamShot.wav

# MVC_]A` MVC_dA` MVC_Abp[A


[X^[Y
# [
{EK, NX{E Weapon\EFFECT_FLintlockGun01.bmp
eCVbg, NX{E Weapon\EFFECT_FLintlockGun01.bmp
eCVbg(U), 莝 Weapon\EFFECT_FLintlockGun01.bmp 32 - Weapon\EFFECT_Chakram01.bmp  Swing.wav;_
	MVC_|e Weapon\EFFECT_Chakram01.bmp 胆jbghc Swing.wav
eCVbg(), Ō
oEhVbg, 莝 Weapon\EFFECT_FLintlockGun01.bmp 32 - LightWeapon\EFFECT_LightArrow(Blue)01.bmp
oEhVbg(), r[ u[ _
AJr[,  Fire\EFFECT_FlameThrowerHit(Pink)06.bmp
AJr[(U), Ήˊ Fire\EFFECT_FlameThrowerHit(Pink)06.bmp
AJr[(), Ήˊ
X[p[{(U),  Light\EFFECT_Flash(White)01.bmp 32
X[p[{(), 
(U), a
(), Ō
{, e
WFmX(U), e Beam2\EFFECT_BeamShotGunHit(Pink)01.bmp 32 BeamShot.wav ;_
	e Beam2\EFFECT_BeamShotGunHit(Pink)01.bmp 32 BeamShot.wav 
WFmX(), r[VbgLm bh
tbVEtbh(U), e Bullet\EFFECT_LightBullet(Blue)01.bmp 80 AntiAirMissile.wav
tbVEtbh(),  u[ Explode.wav
# Vo
_K[, 
Vv,  Common\EFFECT_BubbleSphere(Orange)01.bmp
Vv(U), uԕό` Anime\Common\EFFECT_BubbleSphere(Orange)01.bmp Ώۃjbghc;_
	z[~Oe Bullet\EFFECT_STG_Bullet(Green)02.bmp 18 =4 ;uԕό` Ώۃjbghc
Vv(), d
R[,  Bullet\EFFECT_HeartBullet(White)01.bmp
R[(U), 莝 Bullet\EFFECT_HeartBullet(White)01.bmp 24 - Ice\EFFECT_IceGroundRise01.bmp 32 c Ice.wav
R[(), X Ice.wav
nCp[Vbg(U), ;] Bullet\EFFECT_ShootingCutter(Orange)01.bmp 
nCp[Vbg(), h;Ō
XbV[, `F[K O[
^CfEFCu(U), ˘A` Bullet\EFFECT_MachineCannon(Orange)[01-06].bmp 100 2 1 AntiAirMissile.wav
^CfEFCu(), A


nhqR
# TL
p`, œ
Ήbe, VbNr[K Weapon\EFFECT_AntiMaterialRifle01.bmp 64
WvLbN, X[p[LbN


C(MVC)
w(U), Ȃ
w(), Ō
oii̔(), -
oii̔(U), e Foods\EFFECT_BananaSkin01.bmp Jump.wav
oii̔(), Ō;MVC_w | 胆jbghc Shock(Low).wav 5
̧߰èڼެ(), -
̧߰èڼެ, ] DGoods\EFFECT_Book01.bmp
̧߰èڼެ, ] DGoods\EFFECT_PETBottle01.bmp
̧߰èڼެ, ] DGoods\EFFECT_Kinjirou01.bmp
̧߰èڼެ, ] DGoods\EFFECT_Pencil01.bmp
̧߰èڼެ, ] Foods\EFFECT_BananaSkin01.bmp
̧߰èڼެ, ] Creature\EFFECT_Doll01.bmp
̧߰èڼެ, ] DGoods\EFFECT_Kompas01.bmp
̧߰èڼެ, ] Animal\EFFECT_Monky01.bmp
̧߰èڼެ(), $(jbg)̓X[p[t@^XeBbNgW[ōUB
ڰ̧èݸ޼ެ(U), MVC_obNWv ړ  Cannon.wav
ڰ̧èݸ޼ެ(), Abp[
ڰ̧èݸ޼ެ(), $(jbg)̓O[gt@CeBOWvōUB
۰ݸٱѽ(U), ˂ˌ -.bmp -.wav;]a
۰ݸٱѽ(), A
۰ݸٱѽ(), $(jbg)̓[OptA[YōUB
ʲ߰ݸ׸ڼެ(U), ] DGoods\EFFECT_Book01.bmp ;_
] DGoods\EFFECT_PETBottle01.bmp ;] DGoods\EFFECT_Kinjirou01.bmp ;_
] DGoods\EFFECT_Pencil01.bmp 
ʲ߰ݸ׸ڼެ(U), ] Foods\EFFECT_BananaSkin01.bmp ;_
] Creature\EFFECT_Doll01.bmp ;] DGoods\EFFECT_Kompas01.bmp ;_
] Animal\EFFECT_Monky01.bmp 
ʲ߰ݸ׸ڼެ(), A
ʲ߰ݸ׸ڼެ(), $(jbg)̓nCp[XgO~NgW[ōUB
èүĸߵݼެ(U), nʏՌ -.wav Ώۃjbghc;MVC_obNWv ړ   AntiAirMissile.wav
èүĸߵݼެ(), MVC_Abp[A BreakOff.wav
èүĸߵݼެ(), $(jbg)̓AeBbgOh`sIWvōUB
״èײްذ(U), X[p[^bN bh
״èײްذ(), uԕό` Anime\Common\EFFECT_AccidentalImage01.bmp Ώۃjbghc;_
	_[W A ;_[W A ;_[W A ;_
	uԕό` Ώۃjbghc;Abp[ Transform.wav
״èײްذ(Ƃǂ), ߕ 猾[I  Explode(Small).wav Ώۃjbghc
״èײްذ(), $(jbg)̓EgoGeBvCx[g[YōUB
V[hh(w), V[hh DGoods\EFFECT_5inchFloppyDisk01.bmp ʖ=w
(oii̔)(), ]񂾔q$(jbg)͋RĂoii̔R΂B

# MVC_obNWvAMVC_Abp[AŁAMVC_w


rBn[g(MVC)
t@gD[(U), 
t@gD[(), ͉] Creature\EFFECT_Ghost01.bmp 1
t@[Jm(U), d;e Weapon\EFFECT_LargeAnchor02.bmp
t@[Jm(), Ō
VocF[(U), X[p[^bN u[
VocF[(), X[p[^bN u[;X[p[^bN u[
Vv}VI(U), A` Action\EFFECT_Burn(LightBlue)[01-07].bmp 36 4 1 胆jbghc ێ Splash.wav
Vv}VI(), Abp[
~t@gD[(U), ;;
~t@gD[(), A
t[, X[p[^bN IW
gD[EhE}W(U), 摜 DGoods\EFFECT_Bowie01.bmp
gD[EhE}W(), ό` Anime\DGoods\EFFECT_Bowie01.bmp BreakOff.wav 胆jbghc;_
 Ώۃjbghc ;@퓬Aj_iCtU;iCt;@퓬Aj_iCtU;_
iCt;@퓬Aj_iCtU;iCt;_
@퓬Aj_iCtU;iCt;uԕό` 胆jbghc;唚
pgl[(U), e Weapon\EFFECT_GiantSword(T)02.bmp 80 Warship.wav
pgl[(), a;@퓬Aj_CU;@퓬Aj_CU;A


\\(MVC)
q(U), e EFFECT_STF_KozarumaiU.bmp Bow.wav x
q(), Ō;Ō
؎a(U), 
؎a(), A
֓VA(), -
֓VA, ]
Tb(U), 莝˘A` DGoods\EFFECT_Gourd01.bmp 32 _
	Bullet\EFFECT_MachineCannon(White)[06-01].bmp 80 3 3 Storm.wav
Tb(),  胆jbghc f;_
	@퓬Aj_MVC_|eˍU ("Unit\" & Info("jbg",UnitID(胆jbg),"OtBbN")) 24 _
	Storm.wav 胆jbghc x;@퓬Aj_U镐폀 DGoods\EFFECT_Gourd01.bmp Button3.wav;_
	 胆jbghc  f;_
	uԕό` Anime\DGoods\EFFECT_Gourd01.bmp 胆jbghc;_
	A` Fire\EFFECT_Fire(Red)[01-04].bmp 16 4 3 O  Fire.wav;_
	jbgϐF  胆jbghc Fire.wav;唚;uԕό` 胆jbghc;MVC_ϐF  u;5
onv(U),  onv x
onv(), uԕό` Anime\Foods\EFFECT_Tomato01.bmp 胆jbghc; Explode(Small).wav;_
	MVC_obNWv  ; Ώۃjbghc f;ݕt A; Ώۃjbghc  f;_
	uԕό` 胆jbghc; 胆jbghc f;4;_
	@퓬Aj_MVC_|eˍU ("Unit\" & Info("jbg",UnitID(胆jbg),"OtBbN")) 24 Bow.wav;_
	 胆jbghc  f
Vnʊ(U), Uグ;@퓬Aj_łグU Weapon\EFFECT_Bar01.bmp 48 -.wav;a;_
	MVC_]A` Beam\EFFECT_MBeamHit(Red)[01-03].bmp 100 3 1  胆jbghc _
	px=-75  ێ Shock(Low).wav
Vnʊ(), | Crash.wav
(U), ό` Anime\EFFECT_STF_SonSon(E)U.bmp Roar.wav;Ή -.wav
(), Ή

# MVC_]A`AMVC_|eˁAMVC_Abp[AŁAMVC_ϐF


A~S(MVC)
c^, G O[
n̎q(U), e ("Unit\" & Info("jbg",UnitID(Ώۃjbg),"OtBbN")) 24 Jump.wav x
n̎q(), Ō
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